90 lines
2.6 KiB
Plaintext
90 lines
2.6 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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int tint_unary_minus(const int v) {
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return select(-v, v, v == -2147483648);
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}
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[1];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_3) {
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int a = 0;
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int i = 0;
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float b = 0.0f;
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int const x_34 = x_6.x_GLF_uniform_int_values.arr[1].el;
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a = x_34;
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int const x_35 = a;
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a = as_type<int>((as_type<uint>(x_35) + as_type<uint>(1)));
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int const x_38 = x_6.x_GLF_uniform_int_values.arr[1].el;
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i = x_38;
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while (true) {
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int const x_43 = i;
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int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el;
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if ((x_43 < x_45)) {
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} else {
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break;
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}
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int const x_48 = i;
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int const x_50 = a;
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b = ldexp(float(x_48), tint_unary_minus(x_50));
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{
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int const x_53 = i;
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i = as_type<int>((as_type<uint>(x_53) + as_type<uint>(1)));
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}
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}
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float const x_55 = b;
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float const x_57 = x_10.x_GLF_uniform_float_values.arr[0].el;
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if ((x_55 == x_57)) {
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int const x_63 = x_6.x_GLF_uniform_int_values.arr[2].el;
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int const x_66 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_69 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_72 = x_6.x_GLF_uniform_int_values.arr[2].el;
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*(tint_symbol_3) = float4(float(x_63), float(x_66), float(x_69), float(x_72));
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} else {
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float const x_75 = b;
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*(tint_symbol_3) = float4(x_75, x_75, x_75, x_75);
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}
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return;
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}
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main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_4) {
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main_1(x_6, x_10, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_10 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, x_10, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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