74 lines
2.1 KiB
HLSL
74 lines
2.1 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
cbuffer cbuffer_x_6 : register(b0, space0) {
|
|
uint4 x_6[3];
|
|
};
|
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
cbuffer cbuffer_x_9 : register(b1, space0) {
|
|
uint4 x_9[1];
|
|
};
|
|
|
|
void main_1() {
|
|
int i = 0;
|
|
const int x_34 = asint(x_6[2].x);
|
|
const float x_35 = float(x_34);
|
|
x_GLF_color = float4(x_35, x_35, x_35, x_35);
|
|
const float x_38 = gl_FragCoord.y;
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const float x_40 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]);
|
|
i = (1 << asuint(((x_38 >= x_40) ? 2 : 1)));
|
|
while (true) {
|
|
bool x_57 = false;
|
|
bool x_58_phi = false;
|
|
const int x_48 = i;
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const int x_50 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
const bool x_51 = (x_48 != x_50);
|
|
x_58_phi = x_51;
|
|
if (x_51) {
|
|
const int x_54 = i;
|
|
const int x_56 = asint(x_6[1].x);
|
|
x_57 = (x_54 < x_56);
|
|
x_58_phi = x_57;
|
|
}
|
|
if (x_58_phi) {
|
|
} else {
|
|
break;
|
|
}
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const int x_61 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
const int x_64 = asint(x_6[2].x);
|
|
const int x_67 = asint(x_6[2].x);
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const int x_70 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
x_GLF_color = float4(float(x_61), float(x_64), float(x_67), float(x_70));
|
|
{
|
|
i = (i + 1);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
main_out main_inner(float4 gl_FragCoord_param) {
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_5 = {x_GLF_color};
|
|
return tint_symbol_5;
|
|
}
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
|
|
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|