dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-mo.../0-opt.spvasm.expected.hlsl

50 lines
1.5 KiB
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[2];
};
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[2];
};
void main_1() {
float a = 0.0f;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_10 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
const int x_11 = asint(x_5[1].x);
const int x_12 = asint(x_5[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_13 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_10), float(x_11), float(x_12), float(x_13));
const float x_45 = asfloat(x_8[1].x);
a = (x_45 - (asfloat(0x7fc00000u) * floor((x_45 / asfloat(0x7fc00000u)))));
const float x_47 = a;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_49 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_47 != x_49)) {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_54 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color.y = x_54;
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
return tint_symbol_3;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}