50 lines
1.5 KiB
HLSL
50 lines
1.5 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[2];
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};
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[2];
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};
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void main_1() {
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float a = 0.0f;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_10 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
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const int x_11 = asint(x_5[1].x);
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const int x_12 = asint(x_5[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_13 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_10), float(x_11), float(x_12), float(x_13));
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const float x_45 = asfloat(x_8[1].x);
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a = (asfloat(0x7fc00000u) - (x_45 * floor((asfloat(0x7fc00000u) / x_45))));
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const float x_47 = a;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_49 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_47 != x_49)) {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const float x_54 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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x_GLF_color.y = x_54;
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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return tint_symbol_3;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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