dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-ldexp-undefined-mat-vec.../0.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_3) {
float2 v1 = 0.0f;
float const x_35 = x_6.x_GLF_uniform_float_values.arr[0].el;
v1 = float2(x_35, x_35);
int const x_38 = x_8.x_GLF_uniform_int_values.arr[0].el;
float const x_40 = v1.y;
v1[x_38] = ldexp(x_40, -256);
float2 const x_43 = v1;
if ((((x_43 * float2x2(float2(x_35, 0.0f), float2(0.0f, x_35)))).x == x_35)) {
float const x_53 = float(x_38);
int const x_55 = x_8.x_GLF_uniform_int_values.arr[1].el;
float const x_56 = float(x_55);
*(tint_symbol_3) = float4(x_53, x_56, x_56, x_53);
} else {
int const x_59 = x_8.x_GLF_uniform_int_values.arr[1].el;
float const x_60 = float(x_59);
*(tint_symbol_3) = float4(x_60, x_60, x_60, x_60);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) {
main_1(x_6, x_8, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_8, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}