79 lines
2.5 KiB
HLSL
79 lines
2.5 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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cbuffer cbuffer_x_9 : register(b1, space0) {
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uint4 x_9[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int i = 0;
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int a = 0;
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float4 indexable[2] = (float4[2])0;
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float4 indexable_1[2] = (float4[2])0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_45 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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v1 = float4(x_45, x_45, x_45, x_45);
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const int x_48 = asint(x_9[1].x);
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i = x_48;
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while (true) {
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const int x_53 = i;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_55 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_53 < x_55)) {
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} else {
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break;
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}
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const int x_58 = i;
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const int x_60 = asint(x_9[1].x);
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const int x_62 = asint(x_9[2].x);
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const float4 tint_symbol_3[2] = {float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
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indexable = tint_symbol_3;
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const float x_65 = indexable[clamp(x_58, x_60, x_62)].x;
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a = int(x_65);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_68 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const float x_70 = asfloat(x_6[1].x);
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const float x_72 = asfloat(x_6[1].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const float x_74 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_77 = asfloat(x_6[1].x);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_79 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const float x_81 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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const float x_83 = asfloat(x_6[1].x);
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const int x_86 = a;
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const float4 tint_symbol_4[2] = {float4(x_68, x_70, x_72, x_74), float4(x_77, x_79, x_81, x_83)};
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indexable_1 = tint_symbol_4;
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const float4 x_88 = indexable_1[x_86];
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v1 = x_88;
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{
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i = (i + 1);
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}
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}
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x_GLF_color = v1;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_5 = {x_GLF_color};
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return tint_symbol_5;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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