66 lines
1.9 KiB
HLSL
66 lines
1.9 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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cbuffer cbuffer_x_11 : register(b2, space0) {
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uint4 x_11[1];
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};
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cbuffer cbuffer_x_13 : register(b1, space0) {
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uint4 x_13[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float f0 = 0.0f;
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float f1 = 0.0f;
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float f2 = 0.0f;
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float f3 = 0.0f;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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f0 = x_36;
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const float x_38 = asfloat(x_6[1].x);
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f1 = (x_38 * pow(f0, 4.0f));
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const float x_43 = asfloat(x_6[1].x);
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f2 = (x_43 * pow(f0, 4.0f));
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const float x_47 = f1;
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const float x_48 = f2;
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const float x_51 = asfloat(x_11[0].x);
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f3 = sqrt((((x_47 - x_48) - x_51) + f0));
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const float x_56 = f3;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_59 = asint(x_13[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((int(x_56) == x_59)) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_65 = asint(x_13[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_68 = asint(x_13[1].x);
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const int x_71 = asint(x_13[1].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_74 = asint(x_13[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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x_GLF_color = float4(float(x_65), float(x_68), float(x_71), float(x_74));
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} else {
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const int x_78 = asint(x_13[1].x);
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const float x_79 = float(x_78);
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x_GLF_color = float4(x_79, x_79, x_79, x_79);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_4 = {x_GLF_color};
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return tint_symbol_4;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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