70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[5];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
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float a = 0.0f;
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float b = 0.0f;
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bool x_51 = false;
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bool x_52_phi = false;
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float const x_28 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_30 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_32 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_34 = x_6.x_GLF_uniform_float_values.arr[2].el;
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a = select(x_28, x_30, (x_32 > x_34));
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float const x_37 = a;
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b = cos(log(x_37));
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float const x_40 = b;
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*(tint_symbol_3) = float4(x_40, x_40, x_40, x_40);
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float const x_42 = b;
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float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el;
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bool const x_45 = (x_42 > x_44);
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x_52_phi = x_45;
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if (x_45) {
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float const x_48 = b;
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float const x_50 = x_6.x_GLF_uniform_float_values.arr[1].el;
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x_51 = (x_48 < x_50);
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x_52_phi = x_51;
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}
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bool const x_52 = x_52_phi;
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if (x_52) {
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float const x_56 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_58 = x_6.x_GLF_uniform_float_values.arr[4].el;
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float const x_60 = x_6.x_GLF_uniform_float_values.arr[4].el;
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float const x_62 = x_6.x_GLF_uniform_float_values.arr[3].el;
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*(tint_symbol_3) = float4(x_56, x_58, x_60, x_62);
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}
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
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main_1(x_6, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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