68 lines
1.5 KiB
HLSL
68 lines
1.5 KiB
HLSL
void set_int4(inout int4 vec, int idx, int val) {
|
|
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
|
}
|
|
|
|
cbuffer cbuffer_x_7 : register(b0, space0) {
|
|
uint4 x_7[1];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
int4 a = int4(0, 0, 0, 0);
|
|
int i = 0;
|
|
int sum = 0;
|
|
a = int4(0, 0, 0, 0);
|
|
i = 0;
|
|
while (true) {
|
|
const int x_40 = i;
|
|
const int x_42 = asint(x_7[0].w);
|
|
if ((x_40 < (x_42 + 1))) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_46 = i;
|
|
const int x_48 = asint(x_7[0].x);
|
|
const uint scalar_offset = ((4u * uint(clamp(x_46, x_48, i)))) / 4;
|
|
const int x_52 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
|
|
if ((x_52 == 1)) {
|
|
set_int4(a, i, 5);
|
|
} else {
|
|
set_int4(a, i, i);
|
|
}
|
|
{
|
|
i = (i + 1);
|
|
}
|
|
}
|
|
const int x_65 = a.x;
|
|
const int x_67 = a.y;
|
|
const int x_70 = a.z;
|
|
const int x_73 = a.w;
|
|
sum = (((x_65 + x_67) + x_70) + x_73);
|
|
if ((sum == 10)) {
|
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
main_out main_inner() {
|
|
main_1();
|
|
const main_out tint_symbol_2 = {x_GLF_color};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
tint_symbol main() {
|
|
const main_out inner_result = main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|