57 lines
1.7 KiB
HLSL
57 lines
1.7 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_7 : register(b1, space0) {
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uint4 x_7[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_9 : register(b0, space0) {
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uint4 x_9[2];
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};
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void main_1() {
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float f = 0.0f;
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const float x_35 = gl_FragCoord.y;
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const float x_37 = asfloat(x_7[1].x);
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f = frac(trunc(((x_35 < x_37) ? 0.100000001f : 1.0f)));
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const float x_42 = f;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_44 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
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if ((x_42 == x_44)) {
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_50 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const int x_53 = asint(x_9[1].x);
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const int x_56 = asint(x_9[1].x);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_59 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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x_GLF_color = float4(float(x_50), float(x_53), float(x_56), float(x_59));
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} else {
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const int x_63 = asint(x_9[1].x);
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const float x_64 = float(x_63);
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x_GLF_color = float4(x_64, x_64, x_64, x_64);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_5 = {x_GLF_color};
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return tint_symbol_5;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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