55 lines
1.2 KiB
Plaintext
55 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int two;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_3) {
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int a = 0;
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int i = 0;
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a = 0;
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i = 0;
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while (true) {
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int const x_30 = i;
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if ((x_30 < 2)) {
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} else {
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break;
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}
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int const x_33 = i;
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a = as_type<int>((as_type<uint>((x_33 | -2)) - as_type<uint>(1)));
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{
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int const x_36 = i;
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i = as_type<int>((as_type<uint>(x_36) + as_type<uint>(1)));
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}
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}
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int const x_38 = a;
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if ((x_38 == -2)) {
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*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
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main_1(tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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