78 lines
2.4 KiB
Plaintext
78 lines
2.4 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[2];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_3) {
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float2 v1 = 0.0f;
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bool x_54 = false;
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bool x_55_phi = false;
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int const x_35 = x_6.x_GLF_uniform_int_values.arr[0].el;
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v1 = cos(cos(as_type<float2>(int2(-1, x_35))));
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float const x_41 = v1.x;
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*(tint_symbol_3) = float4(x_41, x_41, x_41, x_41);
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float const x_44 = v1.y;
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float const x_46 = x_8.x_GLF_uniform_float_values.arr[0].el;
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bool const x_47 = (x_44 > x_46);
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x_55_phi = x_47;
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if (x_47) {
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float const x_51 = v1.y;
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float const x_53 = x_8.x_GLF_uniform_float_values.arr[1].el;
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x_54 = (x_51 < x_53);
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x_55_phi = x_54;
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}
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bool const x_55 = x_55_phi;
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if (x_55) {
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int const x_60 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_63 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_66 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_69 = x_6.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_3) = float4(float(x_60), float(x_63), float(x_66), float(x_69));
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} else {
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int const x_73 = x_6.x_GLF_uniform_int_values.arr[1].el;
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float const x_74 = float(x_73);
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*(tint_symbol_3) = float4(x_74, x_74, x_74, x_74);
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}
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) {
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main_1(x_6, x_8, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, x_8, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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