59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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float arr[10];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
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tint_array_wrapper data = {};
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int i = 0;
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tint_array_wrapper const tint_symbol_2 = {.arr={0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f, 0.5f, 0.600000024f, 0.699999988f, 0.800000012f, 0.899999976f, 1.0f}};
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data = tint_symbol_2;
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i = 0;
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while (true) {
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int const x_7 = i;
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if ((x_7 < 10)) {
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} else {
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break;
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}
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float const x_50 = (*(tint_symbol_4)).x;
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if ((x_50 < 0.0f)) {
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discard_fragment();
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}
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int const x_8 = i;
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float const x_55 = data.arr[x_8];
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data.arr[0] = x_55;
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{
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int const x_9 = i;
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i = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1)));
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}
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}
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float const x_58 = data.arr[0];
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*(tint_symbol_5) = float4(x_58, 0.0f, 0.0f, 1.0f);
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return;
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}
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main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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*(tint_symbol_6) = gl_FragCoord_param;
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main_1(tint_symbol_6, tint_symbol_7);
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main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_7)};
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return tint_symbol_3;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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