dawn-cmake/test/vk-gl-cts/graphicsfuzz/for-condition-always-false/0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 color_1;
};
struct tint_symbol_1 {
float4 color_1 [[color(0)]];
};
float3 drawShape_vf2_(thread float2* const pos) {
bool c3 = false;
bool x_35_phi = false;
float const x_32 = (*(pos)).y;
bool const x_33 = (x_32 < 1.0f);
c3 = x_33;
x_35_phi = x_33;
while (true) {
bool const x_35 = x_35_phi;
if (x_35) {
} else {
break;
}
return float3(1.0f, 1.0f, 1.0f);
{
x_35_phi = false;
}
}
return float3(1.0f, 1.0f, 1.0f);
}
void main_1(thread float4* const tint_symbol_3) {
float2 param = 0.0f;
param = float2(1.0f, 1.0f);
float3 const x_29 = drawShape_vf2_(&(param));
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.color_1 = inner_result.color_1;
return wrapper_result;
}