54 lines
1.2 KiB
Plaintext
54 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 color_1;
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};
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struct tint_symbol_1 {
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float4 color_1 [[color(0)]];
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};
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float3 drawShape_vf2_(thread float2* const pos) {
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bool c3 = false;
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bool x_35_phi = false;
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float const x_32 = (*(pos)).y;
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bool const x_33 = (x_32 < 1.0f);
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c3 = x_33;
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x_35_phi = x_33;
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while (true) {
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bool const x_35 = x_35_phi;
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if (x_35) {
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} else {
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break;
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}
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return float3(1.0f, 1.0f, 1.0f);
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{
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x_35_phi = false;
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}
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}
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return float3(1.0f, 1.0f, 1.0f);
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}
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void main_1(thread float4* const tint_symbol_3) {
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float2 param = 0.0f;
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param = float2(1.0f, 1.0f);
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float3 const x_29 = drawShape_vf2_(&(param));
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*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
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main_1(tint_symbol_4);
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main_out const tint_symbol_2 = {.color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.color_1 = inner_result.color_1;
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return wrapper_result;
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}
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