40 lines
781 B
HLSL
40 lines
781 B
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
int GLF_live9r = 0;
|
|
float g = 0.0f;
|
|
while (true) {
|
|
if (true) {
|
|
} else {
|
|
break;
|
|
}
|
|
if (true) {
|
|
break;
|
|
}
|
|
const int x_32 = clamp(GLF_live9r, 0, 1);
|
|
}
|
|
g = 3.0f;
|
|
x_GLF_color = float4(smoothstep(0.0f, 1.0f, g), 0.0f, 0.0f, 1.0f);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
main_out main_inner() {
|
|
main_1();
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
tint_symbol main() {
|
|
const main_out inner_result = main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|