205 lines
5.2 KiB
Plaintext
205 lines
5.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf1 {
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/* 0x0000 */ float2 resolution;
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};
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struct buf0 {
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/* 0x0000 */ float2 injectionSwitch;
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};
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struct tint_array_wrapper {
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float arr[10];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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bool checkSwap_f1_f1_(constant buf1& x_9, thread float* const a, thread float* const b, thread float4* const tint_symbol_3) {
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bool x_147 = false;
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float x_158 = 0.0f;
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float x_159 = 0.0f;
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float x_179 = 0.0f;
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float x_178 = 0.0f;
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float x_185 = 0.0f;
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float x_184 = 0.0f;
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float x_160_phi = 0.0f;
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float x_180_phi = 0.0f;
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float x_186_phi = 0.0f;
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float const x_149 = (*(tint_symbol_3)).y;
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float const x_151 = x_9.resolution.y;
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bool const x_153 = (x_149 < (x_151 / 2.0f));
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if (x_153) {
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x_158 = *(a);
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x_160_phi = x_158;
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} else {
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x_159 = 0.0f;
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x_160_phi = x_159;
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}
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float x_166 = 0.0f;
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float x_167 = 0.0f;
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float x_168_phi = 0.0f;
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float const x_160 = x_160_phi;
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bool guard155 = true;
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if (false) {
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} else {
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if (guard155) {
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if (x_153) {
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x_166 = *(b);
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x_168_phi = x_166;
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} else {
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x_167 = 0.0f;
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x_168_phi = x_167;
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}
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float const x_168 = x_168_phi;
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bool const x_169 = (x_160 > x_168);
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if (x_153) {
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x_147 = x_169;
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}
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if (true) {
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} else {
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guard155 = false;
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}
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if (guard155) {
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guard155 = false;
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}
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}
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}
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if (x_153) {
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x_179 = 0.0f;
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x_180_phi = x_179;
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} else {
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x_178 = *(a);
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x_180_phi = x_178;
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}
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float const x_180 = x_180_phi;
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if (x_153) {
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x_185 = 0.0f;
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x_186_phi = x_185;
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} else {
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x_184 = *(b);
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x_186_phi = x_184;
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}
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float const x_186 = x_186_phi;
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if (x_153) {
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} else {
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x_147 = (x_180 < x_186);
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}
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bool const x_191 = x_147;
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return x_191;
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}
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void main_1(constant buf0& x_13, constant buf1& x_9, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
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int i = 0;
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tint_array_wrapper data = {};
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int i_1 = 0;
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int j = 0;
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bool doSwap = false;
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float param = 0.0f;
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float param_1 = 0.0f;
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float temp = 0.0f;
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i = 0;
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while (true) {
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int const x_59 = i;
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if ((x_59 < 10)) {
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} else {
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break;
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}
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int const x_62 = i;
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int const x_63 = i;
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float const x_67 = x_13.injectionSwitch.y;
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data.arr[x_62] = (float(as_type<int>((as_type<uint>(10) - as_type<uint>(x_63)))) * x_67);
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{
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int const x_70 = i;
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i = as_type<int>((as_type<uint>(x_70) + as_type<uint>(1)));
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}
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}
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i_1 = 0;
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while (true) {
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int const x_76 = i_1;
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if ((x_76 < 9)) {
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} else {
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break;
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}
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j = 0;
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while (true) {
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int const x_83 = j;
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if ((x_83 < 10)) {
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} else {
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break;
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}
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int const x_86 = j;
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int const x_87 = i_1;
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if ((x_86 < as_type<int>((as_type<uint>(x_87) + as_type<uint>(1))))) {
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{
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int const x_113 = j;
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j = as_type<int>((as_type<uint>(x_113) + as_type<uint>(1)));
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}
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continue;
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}
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int const x_92 = i_1;
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int const x_93 = j;
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float const x_95 = data.arr[x_92];
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param = x_95;
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float const x_97 = data.arr[x_93];
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param_1 = x_97;
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bool const x_98 = checkSwap_f1_f1_(x_9, &(param), &(param_1), tint_symbol_4);
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doSwap = x_98;
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bool const x_99 = doSwap;
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if (x_99) {
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int const x_102 = i_1;
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float const x_104 = data.arr[x_102];
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temp = x_104;
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int const x_105 = i_1;
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int const x_106 = j;
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float const x_108 = data.arr[x_106];
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data.arr[x_105] = x_108;
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int const x_110 = j;
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float const x_111 = temp;
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data.arr[x_110] = x_111;
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}
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{
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int const x_113 = j;
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j = as_type<int>((as_type<uint>(x_113) + as_type<uint>(1)));
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}
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}
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{
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int const x_115 = i_1;
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i_1 = as_type<int>((as_type<uint>(x_115) + as_type<uint>(1)));
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}
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}
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float const x_118 = (*(tint_symbol_4)).x;
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float const x_120 = x_9.resolution.x;
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if ((x_118 < (x_120 / 2.0f))) {
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float const x_127 = data.arr[0];
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float const x_130 = data.arr[5];
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float const x_133 = data.arr[9];
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*(tint_symbol_5) = float4((x_127 / 10.0f), (x_130 / 10.0f), (x_133 / 10.0f), 1.0f);
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} else {
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float const x_137 = data.arr[5];
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float const x_140 = data.arr[9];
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float const x_143 = data.arr[0];
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*(tint_symbol_5) = float4((x_137 / 10.0f), (x_140 / 10.0f), (x_143 / 10.0f), 1.0f);
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}
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_13, constant buf1& x_9, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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*(tint_symbol_6) = gl_FragCoord_param;
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main_1(x_13, x_9, tint_symbol_6, tint_symbol_7);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_13 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_13, x_9, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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