dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-collatz-O-mutate.../0.wgsl.expected.hlsl

71 lines
2.2 KiB
HLSL

static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 indexable[16] = (float4[16])0;
int x_65 = 0;
int x_65_phi = 0;
int x_68_phi = 0;
const float4 x_51 = gl_FragCoord;
const float2 x_54 = asfloat(x_6[0].xy);
const float2 x_57 = floor(((float2(x_51.x, x_51.y) / x_54) * 8.0f));
const int x_63 = ((int(x_57.x) * 8) + int(x_57.y));
x_65_phi = 0;
x_68_phi = x_63;
while (true) {
int x_79 = 0;
int x_80 = 0;
int x_69_phi = 0;
x_65 = x_65_phi;
const int x_68 = x_68_phi;
if ((x_68 > 1)) {
} else {
break;
}
if (((x_68 & 1) == 1)) {
x_79 = ((3 * x_68) + 1);
x_69_phi = x_79;
} else {
x_80 = (x_68 / 2);
x_69_phi = x_80;
}
const int x_69 = x_69_phi;
{
x_65_phi = asint((x_65 + asint(1)));
x_68_phi = x_69;
}
}
const float4 tint_symbol_4[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
indexable = tint_symbol_4;
const float4 x_83 = indexable[asint((x_65 % 16))];
x_GLF_color = x_83;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_5 = {x_GLF_color};
return tint_symbol_5;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}