287 lines
8.8 KiB
Plaintext
287 lines
8.8 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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int arr[10];
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};
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struct QuicksortObject {
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tint_array_wrapper numbers;
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};
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struct buf0 {
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/* 0x0000 */ float2 resolution;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void swap_i1_i1_(thread int* const i, thread int* const j, thread QuicksortObject* const tint_symbol_3) {
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int temp = 0;
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int const x_230 = *(i);
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int const x_232 = (*(tint_symbol_3)).numbers.arr[x_230];
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temp = x_232;
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int const x_233 = *(i);
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int const x_234 = *(j);
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int const x_236 = (*(tint_symbol_3)).numbers.arr[x_234];
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(*(tint_symbol_3)).numbers.arr[x_233] = x_236;
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int const x_238 = *(j);
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int const x_239 = temp;
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(*(tint_symbol_3)).numbers.arr[x_238] = x_239;
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return;
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}
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int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_4) {
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int pivot = 0;
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int i_1 = 0;
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int j_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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int param_3 = 0;
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int const x_242 = *(h);
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int const x_244 = (*(tint_symbol_4)).numbers.arr[x_242];
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pivot = x_244;
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int const x_245 = *(l);
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i_1 = as_type<int>((as_type<uint>(x_245) - as_type<uint>(1)));
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int const x_247 = *(l);
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j_1 = x_247;
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while (true) {
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int const x_252 = j_1;
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int const x_253 = *(h);
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if ((x_252 <= as_type<int>((as_type<uint>(x_253) - as_type<uint>(1))))) {
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} else {
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break;
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}
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int const x_257 = j_1;
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int const x_259 = (*(tint_symbol_4)).numbers.arr[x_257];
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int const x_260 = pivot;
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if ((x_259 <= x_260)) {
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int const x_264 = i_1;
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i_1 = as_type<int>((as_type<uint>(x_264) + as_type<uint>(1)));
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int const x_266 = i_1;
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param = x_266;
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int const x_267 = j_1;
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param_1 = x_267;
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swap_i1_i1_(&(param), &(param_1), tint_symbol_4);
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}
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{
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int const x_269 = j_1;
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j_1 = as_type<int>((as_type<uint>(x_269) + as_type<uint>(1)));
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}
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}
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int const x_271 = i_1;
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i_1 = as_type<int>((as_type<uint>(x_271) + as_type<uint>(1)));
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int const x_273 = i_1;
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param_2 = x_273;
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int const x_274 = *(h);
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param_3 = x_274;
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swap_i1_i1_(&(param_2), &(param_3), tint_symbol_4);
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int const x_276 = i_1;
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return x_276;
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}
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void quicksort_(thread float4* const tint_symbol_5, thread QuicksortObject* const tint_symbol_6) {
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int l_1 = 0;
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int h_1 = 0;
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int top = 0;
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tint_array_wrapper stack = {};
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int int_a = 0;
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int x_278 = 0;
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int x_279 = 0;
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int clamp_a = 0;
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int p = 0;
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int param_4 = 0;
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int param_5 = 0;
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l_1 = 0;
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h_1 = 9;
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top = -1;
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int const x_280 = top;
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int const x_281 = as_type<int>((as_type<uint>(x_280) + as_type<uint>(1)));
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top = x_281;
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int const x_282 = l_1;
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stack.arr[x_281] = x_282;
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float const x_285 = (*(tint_symbol_5)).y;
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if ((x_285 >= 0.0f)) {
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int const x_290 = h_1;
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if (false) {
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x_279 = 1;
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} else {
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int const x_294 = h_1;
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x_279 = as_type<int>((as_type<uint>(x_294) << as_type<uint>(0)));
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}
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int const x_296 = x_279;
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x_278 = (x_290 | x_296);
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} else {
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x_278 = 1;
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}
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int const x_298 = x_278;
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int_a = x_298;
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int const x_299 = h_1;
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int const x_300 = h_1;
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int const x_301 = int_a;
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clamp_a = clamp(x_299, x_300, x_301);
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int const x_303 = top;
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int const x_304 = as_type<int>((as_type<uint>(x_303) + as_type<uint>(1)));
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top = x_304;
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int const x_305 = clamp_a;
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stack.arr[x_304] = (x_305 / 1);
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while (true) {
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int const x_312 = top;
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if ((x_312 >= 0)) {
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} else {
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break;
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}
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int const x_315 = top;
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top = as_type<int>((as_type<uint>(x_315) - as_type<uint>(1)));
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int const x_318 = stack.arr[x_315];
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h_1 = x_318;
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int const x_319 = top;
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top = as_type<int>((as_type<uint>(x_319) - as_type<uint>(1)));
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int const x_322 = stack.arr[x_319];
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l_1 = x_322;
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int const x_323 = l_1;
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param_4 = x_323;
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int const x_324 = h_1;
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param_5 = x_324;
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int const x_325 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_6);
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p = x_325;
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int const x_326 = p;
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int const x_328 = l_1;
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if ((as_type<int>((as_type<uint>(x_326) - as_type<uint>(1))) > x_328)) {
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int const x_332 = top;
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int const x_333 = as_type<int>((as_type<uint>(x_332) + as_type<uint>(1)));
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top = x_333;
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int const x_334 = l_1;
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stack.arr[x_333] = x_334;
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int const x_336 = top;
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int const x_337 = as_type<int>((as_type<uint>(x_336) + as_type<uint>(1)));
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top = x_337;
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int const x_338 = p;
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stack.arr[x_337] = as_type<int>((as_type<uint>(x_338) - as_type<uint>(1)));
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}
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int const x_341 = p;
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int const x_343 = h_1;
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if ((as_type<int>((as_type<uint>(x_341) + as_type<uint>(1))) < x_343)) {
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int const x_347 = top;
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int const x_348 = as_type<int>((as_type<uint>(x_347) + as_type<uint>(1)));
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top = x_348;
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int const x_349 = p;
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stack.arr[x_348] = as_type<int>((as_type<uint>(x_349) + as_type<uint>(1)));
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int const x_352 = top;
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int const x_353 = as_type<int>((as_type<uint>(x_352) + as_type<uint>(1)));
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top = x_353;
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int const x_354 = h_1;
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stack.arr[x_353] = x_354;
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}
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}
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return;
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}
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void main_1(constant buf0& x_34, thread QuicksortObject* const tint_symbol_7, thread float4* const tint_symbol_8, thread float4* const tint_symbol_9) {
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int i_2 = 0;
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float2 uv = 0.0f;
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float3 color = 0.0f;
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i_2 = 0;
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while (true) {
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int const x_90 = i_2;
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if ((x_90 < 10)) {
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} else {
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break;
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}
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int const x_93 = i_2;
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int const x_94 = i_2;
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(*(tint_symbol_7)).numbers.arr[x_93] = as_type<int>((as_type<uint>(10) - as_type<uint>(x_94)));
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int const x_97 = i_2;
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int const x_98 = i_2;
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int const x_100 = (*(tint_symbol_7)).numbers.arr[x_98];
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int const x_101 = i_2;
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int const x_103 = (*(tint_symbol_7)).numbers.arr[x_101];
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(*(tint_symbol_7)).numbers.arr[x_97] = as_type<int>((as_type<uint>(x_100) * as_type<uint>(x_103)));
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{
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int const x_106 = i_2;
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i_2 = as_type<int>((as_type<uint>(x_106) + as_type<uint>(1)));
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}
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}
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quicksort_(tint_symbol_8, tint_symbol_7);
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float4 const x_109 = *(tint_symbol_8);
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float2 const x_112 = x_34.resolution;
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uv = (float2(x_109.x, x_109.y) / x_112);
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color = float3(1.0f, 2.0f, 3.0f);
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int const x_115 = (*(tint_symbol_7)).numbers.arr[0];
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float const x_118 = color.x;
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color.x = (x_118 + float(x_115));
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float const x_122 = uv.x;
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if ((x_122 > 0.25f)) {
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int const x_127 = (*(tint_symbol_7)).numbers.arr[1];
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float const x_130 = color.x;
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color.x = (x_130 + float(x_127));
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}
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float const x_134 = uv.x;
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if ((x_134 > 0.5f)) {
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int const x_139 = (*(tint_symbol_7)).numbers.arr[2];
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float const x_142 = color.y;
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color.y = (x_142 + float(x_139));
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}
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float const x_146 = uv.x;
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if ((x_146 > 0.75f)) {
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int const x_151 = (*(tint_symbol_7)).numbers.arr[3];
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float const x_154 = color.z;
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color.z = (x_154 + float(x_151));
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}
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int const x_158 = (*(tint_symbol_7)).numbers.arr[4];
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float const x_161 = color.y;
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color.y = (x_161 + float(x_158));
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float const x_165 = uv.y;
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if ((x_165 > 0.25f)) {
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int const x_170 = (*(tint_symbol_7)).numbers.arr[5];
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float const x_173 = color.x;
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color.x = (x_173 + float(x_170));
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}
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float const x_177 = uv.y;
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if ((x_177 > 0.5f)) {
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int const x_182 = (*(tint_symbol_7)).numbers.arr[6];
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float const x_185 = color.y;
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color.y = (x_185 + float(x_182));
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}
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float const x_189 = uv.y;
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if ((x_189 > 0.75f)) {
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int const x_194 = (*(tint_symbol_7)).numbers.arr[7];
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float const x_197 = color.z;
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color.z = (x_197 + float(x_194));
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}
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int const x_201 = (*(tint_symbol_7)).numbers.arr[8];
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float const x_204 = color.z;
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color.z = (x_204 + float(x_201));
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float const x_208 = uv.x;
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float const x_210 = uv.y;
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if ((fabs((x_208 - x_210)) < 0.25f)) {
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int const x_217 = (*(tint_symbol_7)).numbers.arr[9];
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float const x_220 = color.x;
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color.x = (x_220 + float(x_217));
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}
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float3 const x_223 = color;
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float3 const x_224 = normalize(x_223);
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*(tint_symbol_9) = float4(x_224.x, x_224.y, x_224.z, 1.0f);
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_34, float4 gl_FragCoord_param, thread float4* const tint_symbol_10, thread QuicksortObject* const tint_symbol_11, thread float4* const tint_symbol_12) {
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*(tint_symbol_10) = gl_FragCoord_param;
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main_1(x_34, tint_symbol_11, tint_symbol_10, tint_symbol_12);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_12)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_34 [[buffer(0)]]) {
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thread float4 tint_symbol_13 = 0.0f;
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thread QuicksortObject tint_symbol_14 = {};
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thread float4 tint_symbol_15 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_34, gl_FragCoord_param, &(tint_symbol_13), &(tint_symbol_14), &(tint_symbol_15));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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