dawn-cmake/test/vk-gl-cts/graphicsfuzz/uninit-element-cast-in-loop/0-opt.spvasm.expected.hlsl

51 lines
1.0 KiB
HLSL

cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float x_30 = 0.0f;
float x_32_phi = 0.0f;
x_32_phi = 0.0f;
while (true) {
float x_33_phi = 0.0f;
x_33_phi = x_32_phi;
const float x_33 = x_33_phi;
const float x_39 = asfloat(x_5[0].x);
const float x_41 = asfloat(x_5[0].y);
if ((x_39 < x_41)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
} else {
{
x_32_phi = x_33;
}
continue;
}
{
x_32_phi = x_33;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}