dawn-cmake/test/vk-gl-cts/graphicsfuzz/unreachable-loops-in-switch/0.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float arr[1];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3) {
int i = 0;
tint_array_wrapper data = {};
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
i = 0;
while (true) {
int const x_6 = i;
if ((x_6 < 1)) {
} else {
break;
}
int const x_7 = i;
float const x_40 = data.arr[x_7];
float const x_42 = data.arr[0];
if ((x_40 < x_42)) {
if (false) {
int const x_8 = i;
if ((float(x_8) >= 1.0f)) {
}
}
switch(0) {
case 1: {
while (true) {
if (true) {
} else {
break;
}
}
while (true) {
}
/* fallthrough */
}
case 0: {
data.arr[0] = 2.0f;
break;
}
default: {
break;
}
}
}
{
int const x_9 = i;
i = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1)));
}
}
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}