54 lines
1.2 KiB
Plaintext
54 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float2 injected;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) {
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int m = 0;
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*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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float const x_30 = x_5.injected.x;
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float const x_32 = x_5.injected.y;
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if ((x_30 > x_32)) {
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while (true) {
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{
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if (false) {
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} else {
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break;
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}
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}
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}
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m = 1;
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while (true) {
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if (true) {
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} else {
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break;
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}
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*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) {
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main_1(x_5, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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