dawn-cmake/test/vk-gl-cts/graphicsfuzz/write-red-after-search/0-opt.spvasm.expected.hlsl

358 lines
9.0 KiB
HLSL

struct BST {
int data;
int leftIndex;
int rightIndex;
};
struct Obj {
float odd_numbers[10];
float even_numbers[10];
};
static BST tree_1[10] = (BST[10])0;
cbuffer cbuffer_x_27 : register(b0, space0) {
uint4 x_27[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void makeTreeNode_struct_BST_i1_i1_i11_i1_(inout BST tree, inout int data) {
const int x_74 = data;
tree.data = x_74;
tree.leftIndex = -1;
tree.rightIndex = -1;
return;
}
void insert_i1_i1_(inout int treeIndex, inout int data_1) {
int baseIndex = 0;
BST param = (BST)0;
int param_1 = 0;
BST param_2 = (BST)0;
int param_3 = 0;
int GLF_live8i = 0;
float GLF_live8A[50] = (float[50])0;
baseIndex = 0;
while (true) {
const int x_75 = baseIndex;
const int x_76 = treeIndex;
if ((x_75 <= x_76)) {
} else {
break;
}
const int x_77 = data_1;
const int x_79 = tree_1[baseIndex].data;
if ((x_77 <= x_79)) {
const int x_81 = tree_1[baseIndex].leftIndex;
if ((x_81 == -1)) {
const int x_82 = baseIndex;
const int x_83 = treeIndex;
tree_1[x_82].leftIndex = x_83;
const int x_84 = treeIndex;
const BST x_350 = tree_1[x_84];
param = x_350;
const int x_85 = data_1;
param_1 = x_85;
makeTreeNode_struct_BST_i1_i1_i11_i1_(param, param_1);
tree_1[x_84] = param;
return;
} else {
const int x_87 = tree_1[baseIndex].leftIndex;
baseIndex = x_87;
continue;
}
} else {
const int x_89 = tree_1[baseIndex].rightIndex;
if ((x_89 == -1)) {
const int x_90 = baseIndex;
const int x_91 = treeIndex;
tree_1[x_90].rightIndex = x_91;
const int x_92 = treeIndex;
const BST x_362 = tree_1[x_92];
param_2 = x_362;
const int x_93 = data_1;
param_3 = x_93;
makeTreeNode_struct_BST_i1_i1_i11_i1_(param_2, param_3);
tree_1[x_92] = param_2;
return;
} else {
GLF_live8i = 1;
const int x_369 = (((GLF_live8i >= 0) & (GLF_live8i < 50)) ? GLF_live8i : 0);
const float x_371 = GLF_live8A[0];
const float x_373 = GLF_live8A[x_369];
GLF_live8A[x_369] = (x_373 + x_371);
while (true) {
const int x_98 = tree_1[baseIndex].rightIndex;
baseIndex = x_98;
{
const float x_382 = asfloat(x_27[0].x);
const float x_384 = asfloat(x_27[0].y);
if ((x_382 > x_384)) {
} else {
break;
}
}
}
continue;
}
}
}
return;
}
int search_i1_(inout int target) {
int index = 0;
BST currentNode = (BST)0;
int x_387 = 0;
index = 0;
while (true) {
if ((index != -1)) {
} else {
break;
}
const BST x_395 = tree_1[index];
currentNode = x_395;
const int x_101 = currentNode.data;
const int x_102 = target;
if ((x_101 == x_102)) {
const int x_103 = target;
return x_103;
}
const int x_104 = target;
const int x_105 = currentNode.data;
if ((x_104 > x_105)) {
const int x_106 = currentNode.rightIndex;
x_387 = x_106;
} else {
const int x_107 = currentNode.leftIndex;
x_387 = x_107;
}
index = x_387;
}
return -1;
}
float makeFrame_f1_(inout float v) {
int param_5 = 0;
int param_6 = 0;
int param_7 = 0;
const float x_418 = v;
v = (x_418 * 6.5f);
const float x_420 = v;
if ((x_420 < 1.5f)) {
param_5 = 100;
const int x_110 = search_i1_(param_5);
return float(x_110);
}
const float x_425 = v;
if ((x_425 < 4.0f)) {
return 0.0f;
}
const float x_429 = v;
param_6 = 6;
const int x_111 = search_i1_(param_6);
if ((x_429 < float(x_111))) {
return 1.0f;
}
param_7 = 30;
const int x_112 = search_i1_(param_7);
return (10.0f + float(x_112));
}
float3 hueColor_f1_(inout float angle) {
float nodeData = 0.0f;
int param_4 = 0;
param_4 = 15;
const int x_109 = search_i1_(param_4);
nodeData = float(x_109);
const float x_409 = angle;
return ((float3(30.0f, 30.0f, 30.0f) + (float3(1.0f, 5.0f, nodeData) * x_409)) / float3(50.0f, 50.0f, 50.0f));
}
void main_1() {
int treeIndex_1 = 0;
BST param_8 = (BST)0;
int param_9 = 0;
int param_10 = 0;
int param_11 = 0;
int GLF_live1_looplimiter2 = 0;
int GLF_live1i = 0;
int param_12 = 0;
int param_13 = 0;
int param_14 = 0;
int param_15 = 0;
int param_16 = 0;
int param_17 = 0;
int param_18 = 0;
int param_19 = 0;
int param_20 = 0;
int param_21 = 0;
int param_22 = 0;
int param_23 = 0;
int GLF_live4_looplimiter3 = 0;
int GLF_live4i = 0;
int GLF_live4index = 0;
Obj GLF_live4obj = (Obj)0;
int param_24 = 0;
int param_25 = 0;
int param_26 = 0;
int param_27 = 0;
float2 z = float2(0.0f, 0.0f);
float x_1 = 0.0f;
float param_28 = 0.0f;
float y_1 = 0.0f;
float param_29 = 0.0f;
int sum = 0;
int target_1 = 0;
int result = 0;
int param_30 = 0;
float a = 0.0f;
float3 x_235 = float3(0.0f, 0.0f, 0.0f);
float param_31 = 0.0f;
treeIndex_1 = 0;
const BST x_237 = tree_1[0];
param_8 = x_237;
param_9 = 9;
makeTreeNode_struct_BST_i1_i1_i11_i1_(param_8, param_9);
tree_1[0] = param_8;
treeIndex_1 = (treeIndex_1 + 1);
param_10 = treeIndex_1;
param_11 = 5;
insert_i1_i1_(param_10, param_11);
treeIndex_1 = (treeIndex_1 + 1);
GLF_live1_looplimiter2 = 0;
GLF_live1i = 0;
{
for(; true; GLF_live1i = (GLF_live1i + 1)) {
if ((GLF_live1_looplimiter2 >= 7)) {
break;
}
GLF_live1_looplimiter2 = (GLF_live1_looplimiter2 + 1);
}
}
param_12 = treeIndex_1;
param_13 = 12;
insert_i1_i1_(param_12, param_13);
treeIndex_1 = (treeIndex_1 + 1);
param_14 = treeIndex_1;
param_15 = 15;
insert_i1_i1_(param_14, param_15);
treeIndex_1 = (treeIndex_1 + 1);
param_16 = treeIndex_1;
param_17 = 7;
insert_i1_i1_(param_16, param_17);
treeIndex_1 = (treeIndex_1 + 1);
param_18 = treeIndex_1;
param_19 = 8;
insert_i1_i1_(param_18, param_19);
treeIndex_1 = (treeIndex_1 + 1);
param_20 = treeIndex_1;
param_21 = 2;
insert_i1_i1_(param_20, param_21);
treeIndex_1 = (treeIndex_1 + 1);
param_22 = treeIndex_1;
param_23 = 6;
insert_i1_i1_(param_22, param_23);
treeIndex_1 = (treeIndex_1 + 1);
GLF_live4_looplimiter3 = 0;
GLF_live4i = 0;
{
for(; true; GLF_live4i = (GLF_live4i + 1)) {
if ((GLF_live4_looplimiter3 >= 3)) {
break;
}
GLF_live4_looplimiter3 = (GLF_live4_looplimiter3 + 1);
GLF_live4index = 1;
const int x_144 = GLF_live4index;
const int x_145 = GLF_live4index;
const int x_146 = GLF_live4index;
const float x_269 = GLF_live4obj.even_numbers[1];
GLF_live4obj.even_numbers[(((x_144 >= 0) & (x_145 < 10)) ? x_146 : 0)] = x_269;
GLF_live4obj.even_numbers[(((GLF_live4i >= 0) & (GLF_live4i < 10)) ? GLF_live4i : 0)] = 1.0f;
}
}
param_24 = treeIndex_1;
param_25 = 17;
insert_i1_i1_(param_24, param_25);
const float x_278 = asfloat(x_27[0].x);
const float x_280 = asfloat(x_27[0].y);
if ((x_278 > x_280)) {
return;
}
treeIndex_1 = (treeIndex_1 + 1);
param_26 = treeIndex_1;
param_27 = 13;
insert_i1_i1_(param_26, param_27);
const float4 x_285 = gl_FragCoord;
z = (float2(x_285.y, x_285.x) / float2(256.0f, 256.0f));
const float x_289 = z.x;
param_28 = x_289;
const float x_290 = makeFrame_f1_(param_28);
x_1 = x_290;
const float x_292 = z.y;
param_29 = x_292;
const float x_293 = makeFrame_f1_(param_29);
y_1 = x_293;
sum = -100;
target_1 = 0;
{
for(; (target_1 < 20); target_1 = (target_1 + 1)) {
param_30 = target_1;
const int x_158 = search_i1_(param_30);
result = x_158;
if ((result > 0)) {
} else {
switch(result) {
case 0: {
return;
break;
}
case -1: {
sum = (sum + 1);
break;
}
default: {
break;
}
}
}
}
}
a = (x_1 + (y_1 * float(sum)));
const float x_313 = asfloat(x_27[0].x);
const float x_315 = asfloat(x_27[0].y);
if ((x_313 < x_315)) {
x_235 = float3(1.0f, 0.0f, 0.0f);
} else {
param_31 = a;
const float3 x_321 = hueColor_f1_(param_31);
x_235 = x_321;
}
const float3 x_322 = x_235;
x_GLF_color = float4(x_322.x, x_322.y, x_322.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}