CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Kai Ninomiya 47b15048a1 Revert "Use libshaderc_spvc as a source_set, so complete_static_lib applies properly"
This reverts commit 97c3be2699.

Reason for revert: Breaks linking on MSVC

Original change's description:
> Use libshaderc_spvc as a source_set, so complete_static_lib applies properly
> 
> Brings the list of dependencies for a standalone Dawn app down from:
> 
>   obj/libdawn_native.a
>   obj/libdawn_utils.a
>   obj/src/dawn/libdawn_proc.a
>   obj/third_party/shaderc/libshaderc_spvc/spvc.o
>   obj/third_party/shaderc/libshaderc_spvc/spvc_private.o
>   obj/third_party/shaderc/libshaderc_spvc/spvcir_pass.o
>   obj/third_party/SPIRV-Tools/libspvtools_opt.a
> 
> to
> 
>   obj/libdawn_native.a
>   obj/src/dawn/libdawn_proc.a
> 
> Bug: dawn:327
> Change-Id: I74654b304a9cb5f2aff19e72aa6a8bf1eb708c15
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15481
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>

TBR=kainino@chromium.org,rharrison@chromium.org

Change-Id: Ib6d17eccebf371b71e74f1857b50bb3cfd67595a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:327
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15722
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-02-04 02:48:43 +00:00
build_overrides perf_tests: Manually serialize JSON and remove dependency on jsoncpp 2019-12-20 19:39:10 +00:00
docs [docs] Add documentation for Dawn's testing infrastructure 2020-01-31 03:28:56 +00:00
examples Add the webgpu.h swapchain creation path 2020-01-23 17:20:38 +00:00
generator Use dict.items() instead of dict.iteritems() for py3 compat 2020-01-30 01:25:08 +00:00
infra/config [infra/config] Bump OS X SDK version for dawn. 2019-08-09 01:19:04 +00:00
scripts Fix Vulkan fuzzer on mac_libfuzzer_chrome_asan 2020-01-25 02:14:39 +00:00
src Vulkan: attempt sub-allocation before direct allocation. 2020-02-03 19:17:34 +00:00
third_party Fix BUILD.gn issues for Android & Fuschia 2019-11-28 19:48:45 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Revert "Use libshaderc_spvc as a source_set, so complete_static_lib applies properly" 2020-02-04 02:48:43 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Rolling 4 dependencies 2020-02-03 18:31:52 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Fix examples running with the wire. 2020-02-03 08:56:04 +00:00
dawn_wire.json Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.