mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-17 04:41:23 +00:00
BUG=dawn:529 Change-Id: Ibc05ee56f79c967b6dc8e08303ad726aff83c7a2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64300 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
1253 lines
65 KiB
C++
1253 lines
65 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/ShaderModule.h"
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#include "absl/strings/str_format.h"
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#include "common/Constants.h"
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#include "common/HashUtils.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/ChainUtils_autogen.h"
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#include "dawn_native/CompilationMessages.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/ObjectContentHasher.h"
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#include "dawn_native/Pipeline.h"
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#include "dawn_native/PipelineLayout.h"
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/TintUtils.h"
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#include <tint/tint.h>
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#include <sstream>
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namespace dawn_native {
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namespace {
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std::string GetShaderDeclarationString(BindGroupIndex group, BindingNumber binding) {
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return absl::StrFormat("the shader module declaration at set %u, binding %u",
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static_cast<uint32_t>(group), static_cast<uint32_t>(binding));
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}
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tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Uint8x2:
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return tint::transform::VertexFormat::kUint8x2;
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case wgpu::VertexFormat::Uint8x4:
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return tint::transform::VertexFormat::kUint8x4;
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case wgpu::VertexFormat::Sint8x2:
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return tint::transform::VertexFormat::kSint8x2;
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case wgpu::VertexFormat::Sint8x4:
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return tint::transform::VertexFormat::kSint8x4;
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case wgpu::VertexFormat::Unorm8x2:
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return tint::transform::VertexFormat::kUnorm8x2;
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case wgpu::VertexFormat::Unorm8x4:
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return tint::transform::VertexFormat::kUnorm8x4;
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case wgpu::VertexFormat::Snorm8x2:
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return tint::transform::VertexFormat::kSnorm8x2;
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case wgpu::VertexFormat::Snorm8x4:
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return tint::transform::VertexFormat::kSnorm8x4;
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case wgpu::VertexFormat::Uint16x2:
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return tint::transform::VertexFormat::kUint16x2;
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case wgpu::VertexFormat::Uint16x4:
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return tint::transform::VertexFormat::kUint16x4;
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case wgpu::VertexFormat::Sint16x2:
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return tint::transform::VertexFormat::kSint16x2;
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case wgpu::VertexFormat::Sint16x4:
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return tint::transform::VertexFormat::kSint16x4;
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case wgpu::VertexFormat::Unorm16x2:
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return tint::transform::VertexFormat::kUnorm16x2;
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case wgpu::VertexFormat::Unorm16x4:
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return tint::transform::VertexFormat::kUnorm16x4;
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case wgpu::VertexFormat::Snorm16x2:
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return tint::transform::VertexFormat::kSnorm16x2;
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case wgpu::VertexFormat::Snorm16x4:
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return tint::transform::VertexFormat::kSnorm16x4;
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case wgpu::VertexFormat::Float16x2:
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return tint::transform::VertexFormat::kFloat16x2;
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case wgpu::VertexFormat::Float16x4:
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return tint::transform::VertexFormat::kFloat16x4;
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case wgpu::VertexFormat::Float32:
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return tint::transform::VertexFormat::kFloat32;
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case wgpu::VertexFormat::Float32x2:
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return tint::transform::VertexFormat::kFloat32x2;
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case wgpu::VertexFormat::Float32x3:
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return tint::transform::VertexFormat::kFloat32x3;
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case wgpu::VertexFormat::Float32x4:
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return tint::transform::VertexFormat::kFloat32x4;
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case wgpu::VertexFormat::Uint32:
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return tint::transform::VertexFormat::kUint32;
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case wgpu::VertexFormat::Uint32x2:
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return tint::transform::VertexFormat::kUint32x2;
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case wgpu::VertexFormat::Uint32x3:
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return tint::transform::VertexFormat::kUint32x3;
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case wgpu::VertexFormat::Uint32x4:
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return tint::transform::VertexFormat::kUint32x4;
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case wgpu::VertexFormat::Sint32:
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return tint::transform::VertexFormat::kSint32;
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case wgpu::VertexFormat::Sint32x2:
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return tint::transform::VertexFormat::kSint32x2;
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case wgpu::VertexFormat::Sint32x3:
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return tint::transform::VertexFormat::kSint32x3;
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case wgpu::VertexFormat::Sint32x4:
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return tint::transform::VertexFormat::kSint32x4;
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case wgpu::VertexFormat::Undefined:
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break;
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}
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UNREACHABLE();
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}
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tint::transform::VertexStepMode ToTintVertexStepMode(wgpu::VertexStepMode mode) {
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switch (mode) {
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case wgpu::VertexStepMode::Vertex:
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return tint::transform::VertexStepMode::kVertex;
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case wgpu::VertexStepMode::Instance:
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return tint::transform::VertexStepMode::kInstance;
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}
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}
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ResultOrError<SingleShaderStage> TintPipelineStageToShaderStage(
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tint::ast::PipelineStage stage) {
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switch (stage) {
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case tint::ast::PipelineStage::kVertex:
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return SingleShaderStage::Vertex;
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case tint::ast::PipelineStage::kFragment:
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return SingleShaderStage::Fragment;
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case tint::ast::PipelineStage::kCompute:
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return SingleShaderStage::Compute;
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case tint::ast::PipelineStage::kNone:
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UNREACHABLE();
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}
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}
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BindingInfoType TintResourceTypeToBindingInfoType(
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tint::inspector::ResourceBinding::ResourceType type) {
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switch (type) {
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case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer:
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case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer:
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case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer:
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return BindingInfoType::Buffer;
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case tint::inspector::ResourceBinding::ResourceType::kSampler:
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case tint::inspector::ResourceBinding::ResourceType::kComparisonSampler:
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return BindingInfoType::Sampler;
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case tint::inspector::ResourceBinding::ResourceType::kSampledTexture:
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case tint::inspector::ResourceBinding::ResourceType::kMultisampledTexture:
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case tint::inspector::ResourceBinding::ResourceType::kDepthTexture:
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case tint::inspector::ResourceBinding::ResourceType::kDepthMultisampledTexture:
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return BindingInfoType::Texture;
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case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture:
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case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
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return BindingInfoType::StorageTexture;
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case tint::inspector::ResourceBinding::ResourceType::kExternalTexture:
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return BindingInfoType::ExternalTexture;
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default:
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UNREACHABLE();
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return BindingInfoType::Buffer;
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}
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}
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wgpu::TextureFormat TintImageFormatToTextureFormat(
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tint::inspector::ResourceBinding::ImageFormat format) {
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switch (format) {
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case tint::inspector::ResourceBinding::ImageFormat::kR8Unorm:
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return wgpu::TextureFormat::R8Unorm;
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case tint::inspector::ResourceBinding::ImageFormat::kR8Snorm:
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return wgpu::TextureFormat::R8Snorm;
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case tint::inspector::ResourceBinding::ImageFormat::kR8Uint:
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return wgpu::TextureFormat::R8Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kR8Sint:
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return wgpu::TextureFormat::R8Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kR16Uint:
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return wgpu::TextureFormat::R16Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kR16Sint:
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return wgpu::TextureFormat::R16Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kR16Float:
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return wgpu::TextureFormat::R16Float;
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case tint::inspector::ResourceBinding::ImageFormat::kRg8Unorm:
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return wgpu::TextureFormat::RG8Unorm;
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case tint::inspector::ResourceBinding::ImageFormat::kRg8Snorm:
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return wgpu::TextureFormat::RG8Snorm;
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case tint::inspector::ResourceBinding::ImageFormat::kRg8Uint:
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return wgpu::TextureFormat::RG8Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRg8Sint:
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return wgpu::TextureFormat::RG8Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kR32Uint:
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return wgpu::TextureFormat::R32Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kR32Sint:
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return wgpu::TextureFormat::R32Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kR32Float:
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return wgpu::TextureFormat::R32Float;
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case tint::inspector::ResourceBinding::ImageFormat::kRg16Uint:
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return wgpu::TextureFormat::RG16Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRg16Sint:
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return wgpu::TextureFormat::RG16Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kRg16Float:
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return wgpu::TextureFormat::RG16Float;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba8Unorm:
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return wgpu::TextureFormat::RGBA8Unorm;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba8UnormSrgb:
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return wgpu::TextureFormat::RGBA8UnormSrgb;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba8Snorm:
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return wgpu::TextureFormat::RGBA8Snorm;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba8Uint:
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return wgpu::TextureFormat::RGBA8Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba8Sint:
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return wgpu::TextureFormat::RGBA8Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kBgra8Unorm:
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return wgpu::TextureFormat::BGRA8Unorm;
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case tint::inspector::ResourceBinding::ImageFormat::kBgra8UnormSrgb:
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return wgpu::TextureFormat::BGRA8UnormSrgb;
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case tint::inspector::ResourceBinding::ImageFormat::kRgb10A2Unorm:
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return wgpu::TextureFormat::RGB10A2Unorm;
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case tint::inspector::ResourceBinding::ImageFormat::kRg11B10Float:
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return wgpu::TextureFormat::RG11B10Ufloat;
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case tint::inspector::ResourceBinding::ImageFormat::kRg32Uint:
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return wgpu::TextureFormat::RG32Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRg32Sint:
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return wgpu::TextureFormat::RG32Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kRg32Float:
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return wgpu::TextureFormat::RG32Float;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba16Uint:
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return wgpu::TextureFormat::RGBA16Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba16Sint:
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return wgpu::TextureFormat::RGBA16Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba16Float:
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return wgpu::TextureFormat::RGBA16Float;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba32Uint:
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return wgpu::TextureFormat::RGBA32Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba32Sint:
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return wgpu::TextureFormat::RGBA32Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba32Float:
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return wgpu::TextureFormat::RGBA32Float;
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case tint::inspector::ResourceBinding::ImageFormat::kNone:
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return wgpu::TextureFormat::Undefined;
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}
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}
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wgpu::TextureViewDimension TintTextureDimensionToTextureViewDimension(
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tint::inspector::ResourceBinding::TextureDimension dim) {
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switch (dim) {
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case tint::inspector::ResourceBinding::TextureDimension::k1d:
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return wgpu::TextureViewDimension::e1D;
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case tint::inspector::ResourceBinding::TextureDimension::k2d:
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return wgpu::TextureViewDimension::e2D;
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case tint::inspector::ResourceBinding::TextureDimension::k2dArray:
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return wgpu::TextureViewDimension::e2DArray;
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case tint::inspector::ResourceBinding::TextureDimension::k3d:
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return wgpu::TextureViewDimension::e3D;
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case tint::inspector::ResourceBinding::TextureDimension::kCube:
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return wgpu::TextureViewDimension::Cube;
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case tint::inspector::ResourceBinding::TextureDimension::kCubeArray:
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return wgpu::TextureViewDimension::CubeArray;
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case tint::inspector::ResourceBinding::TextureDimension::kNone:
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return wgpu::TextureViewDimension::Undefined;
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}
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}
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SampleTypeBit TintSampledKindToSampleTypeBit(
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tint::inspector::ResourceBinding::SampledKind s) {
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switch (s) {
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case tint::inspector::ResourceBinding::SampledKind::kSInt:
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return SampleTypeBit::Sint;
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case tint::inspector::ResourceBinding::SampledKind::kUInt:
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return SampleTypeBit::Uint;
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case tint::inspector::ResourceBinding::SampledKind::kFloat:
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return SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat;
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case tint::inspector::ResourceBinding::SampledKind::kUnknown:
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return SampleTypeBit::None;
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}
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}
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ResultOrError<wgpu::TextureComponentType> TintComponentTypeToTextureComponentType(
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tint::inspector::ComponentType type) {
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switch (type) {
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case tint::inspector::ComponentType::kFloat:
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return wgpu::TextureComponentType::Float;
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case tint::inspector::ComponentType::kSInt:
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return wgpu::TextureComponentType::Sint;
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case tint::inspector::ComponentType::kUInt:
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return wgpu::TextureComponentType::Uint;
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case tint::inspector::ComponentType::kUnknown:
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return DAWN_VALIDATION_ERROR(
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"Attempted to convert 'Unknown' component type from Tint");
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}
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}
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ResultOrError<VertexFormatBaseType> TintComponentTypeToVertexFormatBaseType(
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tint::inspector::ComponentType type) {
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switch (type) {
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case tint::inspector::ComponentType::kFloat:
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return VertexFormatBaseType::Float;
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case tint::inspector::ComponentType::kSInt:
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return VertexFormatBaseType::Sint;
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case tint::inspector::ComponentType::kUInt:
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return VertexFormatBaseType::Uint;
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case tint::inspector::ComponentType::kUnknown:
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return DAWN_VALIDATION_ERROR(
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"Attempted to convert 'Unknown' component type from Tint");
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}
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}
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ResultOrError<wgpu::BufferBindingType> TintResourceTypeToBufferBindingType(
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tint::inspector::ResourceBinding::ResourceType resource_type) {
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switch (resource_type) {
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case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer:
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return wgpu::BufferBindingType::Uniform;
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case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer:
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return wgpu::BufferBindingType::Storage;
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case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer:
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return wgpu::BufferBindingType::ReadOnlyStorage;
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default:
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return DAWN_VALIDATION_ERROR("Attempted to convert non-buffer resource type");
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}
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}
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ResultOrError<wgpu::StorageTextureAccess> TintResourceTypeToStorageTextureAccess(
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tint::inspector::ResourceBinding::ResourceType resource_type) {
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switch (resource_type) {
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case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture:
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return wgpu::StorageTextureAccess::ReadOnly;
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case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
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return wgpu::StorageTextureAccess::WriteOnly;
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default:
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return DAWN_VALIDATION_ERROR(
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"Attempted to convert non-storage texture resource type");
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}
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}
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ResultOrError<InterStageComponentType> TintComponentTypeToInterStageComponentType(
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tint::inspector::ComponentType type) {
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switch (type) {
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case tint::inspector::ComponentType::kFloat:
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return InterStageComponentType::Float;
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case tint::inspector::ComponentType::kSInt:
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return InterStageComponentType::Sint;
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case tint::inspector::ComponentType::kUInt:
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return InterStageComponentType::Uint;
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case tint::inspector::ComponentType::kUnknown:
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return DAWN_VALIDATION_ERROR(
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"Attempted to convert 'Unknown' component type from Tint");
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}
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}
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ResultOrError<uint32_t> TintCompositionTypeToInterStageComponentCount(
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tint::inspector::CompositionType type) {
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switch (type) {
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case tint::inspector::CompositionType::kScalar:
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return 1u;
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case tint::inspector::CompositionType::kVec2:
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return 2u;
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case tint::inspector::CompositionType::kVec3:
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return 3u;
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case tint::inspector::CompositionType::kVec4:
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return 4u;
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case tint::inspector::CompositionType::kUnknown:
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return DAWN_VALIDATION_ERROR(
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"Attempt to convert 'Unknown' composition type from Tint");
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}
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}
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ResultOrError<InterpolationType> TintInterpolationTypeToInterpolationType(
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tint::inspector::InterpolationType type) {
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switch (type) {
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case tint::inspector::InterpolationType::kPerspective:
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return InterpolationType::Perspective;
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case tint::inspector::InterpolationType::kLinear:
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return InterpolationType::Linear;
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case tint::inspector::InterpolationType::kFlat:
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return InterpolationType::Flat;
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case tint::inspector::InterpolationType::kUnknown:
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return DAWN_VALIDATION_ERROR(
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"Attempted to convert 'Unknown' interpolation type from Tint");
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}
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}
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ResultOrError<InterpolationSampling> TintInterpolationSamplingToInterpolationSamplingType(
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tint::inspector::InterpolationSampling type) {
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switch (type) {
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case tint::inspector::InterpolationSampling::kNone:
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return InterpolationSampling::None;
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case tint::inspector::InterpolationSampling::kCenter:
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return InterpolationSampling::Center;
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case tint::inspector::InterpolationSampling::kCentroid:
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return InterpolationSampling::Centroid;
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case tint::inspector::InterpolationSampling::kSample:
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return InterpolationSampling::Sample;
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case tint::inspector::InterpolationSampling::kUnknown:
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return DAWN_VALIDATION_ERROR(
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"Attempted to convert 'Unknown' interpolation sampling type from Tint");
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}
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}
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ResultOrError<tint::Program> ParseWGSL(const tint::Source::File* file,
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OwnedCompilationMessages* outMessages) {
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std::ostringstream errorStream;
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errorStream << "Tint WGSL reader failure:" << std::endl;
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tint::Program program = tint::reader::wgsl::Parse(file);
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if (outMessages != nullptr) {
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outMessages->AddMessages(program.Diagnostics());
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}
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if (!program.IsValid()) {
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auto err = program.Diagnostics().str();
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errorStream << "Parser: " << err << std::endl
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<< "Shader: " << std::endl
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<< file->content << std::endl;
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return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
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}
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return std::move(program);
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}
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ResultOrError<tint::Program> ParseSPIRV(const std::vector<uint32_t>& spirv,
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OwnedCompilationMessages* outMessages) {
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std::ostringstream errorStream;
|
|
errorStream << "Tint SPIRV reader failure:" << std::endl;
|
|
|
|
tint::Program program = tint::reader::spirv::Parse(spirv);
|
|
if (outMessages != nullptr) {
|
|
outMessages->AddMessages(program.Diagnostics());
|
|
}
|
|
if (!program.IsValid()) {
|
|
auto err = program.Diagnostics().str();
|
|
errorStream << "Parser: " << err << std::endl;
|
|
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
|
|
}
|
|
|
|
return std::move(program);
|
|
}
|
|
|
|
std::vector<uint64_t> GetBindGroupMinBufferSizes(const BindingGroupInfoMap& shaderBindings,
|
|
const BindGroupLayoutBase* layout) {
|
|
std::vector<uint64_t> requiredBufferSizes(layout->GetUnverifiedBufferCount());
|
|
uint32_t packedIdx = 0;
|
|
|
|
for (BindingIndex bindingIndex{0}; bindingIndex < layout->GetBufferCount();
|
|
++bindingIndex) {
|
|
const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex);
|
|
if (bindingInfo.buffer.minBindingSize != 0) {
|
|
// Skip bindings that have minimum buffer size set in the layout
|
|
continue;
|
|
}
|
|
|
|
ASSERT(packedIdx < requiredBufferSizes.size());
|
|
const auto& shaderInfo = shaderBindings.find(bindingInfo.binding);
|
|
if (shaderInfo != shaderBindings.end()) {
|
|
requiredBufferSizes[packedIdx] = shaderInfo->second.buffer.minBindingSize;
|
|
} else {
|
|
// We have to include buffers if they are included in the bind group's
|
|
// packed vector. We don't actually need to check these at draw time, so
|
|
// if this is a problem in the future we can optimize it further.
|
|
requiredBufferSizes[packedIdx] = 0;
|
|
}
|
|
++packedIdx;
|
|
}
|
|
|
|
return requiredBufferSizes;
|
|
}
|
|
|
|
MaybeError ValidateCompatibilityWithBindGroupLayout(DeviceBase* device,
|
|
BindGroupIndex group,
|
|
const EntryPointMetadata& entryPoint,
|
|
const BindGroupLayoutBase* layout) {
|
|
const BindGroupLayoutBase::BindingMap& layoutBindings = layout->GetBindingMap();
|
|
|
|
// Iterate over all bindings used by this group in the shader, and find the
|
|
// corresponding binding in the BindGroupLayout, if it exists.
|
|
for (const auto& it : entryPoint.bindings[group]) {
|
|
BindingNumber bindingNumber = it.first;
|
|
const ShaderBindingInfo& shaderInfo = it.second;
|
|
|
|
const auto& bindingIt = layoutBindings.find(bindingNumber);
|
|
if (bindingIt == layoutBindings.end()) {
|
|
return DAWN_VALIDATION_ERROR("Missing bind group layout entry for " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
BindingIndex bindingIndex(bindingIt->second);
|
|
const BindingInfo& layoutInfo = layout->GetBindingInfo(bindingIndex);
|
|
|
|
if (layoutInfo.bindingType != shaderInfo.bindingType) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The binding type of the bind group layout entry conflicts " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
|
|
if ((layoutInfo.visibility & StageBit(entryPoint.stage)) == 0) {
|
|
return DAWN_VALIDATION_ERROR("The bind group layout entry for " +
|
|
GetShaderDeclarationString(group, bindingNumber) +
|
|
" is not visible for the shader stage");
|
|
}
|
|
|
|
switch (layoutInfo.bindingType) {
|
|
case BindingInfoType::Texture: {
|
|
if (layoutInfo.texture.multisampled != shaderInfo.texture.multisampled) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The texture multisampled flag of the bind group layout entry is "
|
|
"different from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
|
|
if ((SampleTypeToSampleTypeBit(layoutInfo.texture.sampleType) &
|
|
shaderInfo.texture.compatibleSampleTypes) == 0) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The texture sampleType of the bind group layout entry is "
|
|
"not compatible with " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
|
|
if (layoutInfo.texture.viewDimension != shaderInfo.texture.viewDimension) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The texture viewDimension of the bind group layout entry is "
|
|
"different "
|
|
"from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case BindingInfoType::StorageTexture: {
|
|
ASSERT(layoutInfo.storageTexture.format != wgpu::TextureFormat::Undefined);
|
|
ASSERT(shaderInfo.storageTexture.format != wgpu::TextureFormat::Undefined);
|
|
|
|
if (layoutInfo.storageTexture.access != shaderInfo.storageTexture.access) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The storageTexture access mode of the bind group layout entry is "
|
|
"different from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
|
|
if (layoutInfo.storageTexture.format != shaderInfo.storageTexture.format) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The storageTexture format of the bind group layout entry is "
|
|
"different from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
if (layoutInfo.storageTexture.viewDimension !=
|
|
shaderInfo.storageTexture.viewDimension) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The storageTexture viewDimension of the bind group layout entry "
|
|
"is different from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case BindingInfoType::ExternalTexture: {
|
|
if (shaderInfo.bindingType != BindingInfoType::ExternalTexture) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The external texture bind group layout entry conflicts with " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case BindingInfoType::Buffer: {
|
|
// Binding mismatch between shader and bind group is invalid. For example, a
|
|
// writable binding in the shader with a readonly storage buffer in the bind
|
|
// group layout is invalid. However, a readonly binding in the shader with a
|
|
// writable storage buffer in the bind group layout is valid, a storage
|
|
// binding in the shader with an internal storage buffer in the bind group
|
|
// layout is also valid.
|
|
bool validBindingConversion =
|
|
(layoutInfo.buffer.type == wgpu::BufferBindingType::Storage &&
|
|
shaderInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage) ||
|
|
(layoutInfo.buffer.type == kInternalStorageBufferBinding &&
|
|
shaderInfo.buffer.type == wgpu::BufferBindingType::Storage);
|
|
|
|
if (layoutInfo.buffer.type != shaderInfo.buffer.type &&
|
|
!validBindingConversion) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The buffer type of the bind group layout entry conflicts " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
|
|
if (layoutInfo.buffer.minBindingSize != 0 &&
|
|
shaderInfo.buffer.minBindingSize > layoutInfo.buffer.minBindingSize) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The minimum buffer size of the bind group layout entry is smaller "
|
|
"than " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case BindingInfoType::Sampler:
|
|
if ((layoutInfo.sampler.type == wgpu::SamplerBindingType::Comparison) !=
|
|
shaderInfo.sampler.isComparison) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The sampler type of the bind group layout entry is "
|
|
"not compatible with " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
ResultOrError<EntryPointMetadataTable> ReflectShaderUsingTint(
|
|
DeviceBase*,
|
|
const tint::Program* program) {
|
|
ASSERT(program->IsValid());
|
|
|
|
EntryPointMetadataTable result;
|
|
std::ostringstream errorStream;
|
|
errorStream << "Tint Reflection failure:" << std::endl;
|
|
|
|
tint::inspector::Inspector inspector(program);
|
|
auto entryPoints = inspector.GetEntryPoints();
|
|
if (inspector.has_error()) {
|
|
errorStream << "Inspector: " << inspector.error() << std::endl;
|
|
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
|
|
}
|
|
|
|
constexpr uint32_t kMaxInterStageShaderLocation = kMaxInterStageShaderVariables - 1;
|
|
for (auto& entryPoint : entryPoints) {
|
|
ASSERT(result.count(entryPoint.name) == 0);
|
|
|
|
if (!entryPoint.overridable_constants.empty()) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Pipeline overridable constants are not implemented yet");
|
|
}
|
|
|
|
auto metadata = std::make_unique<EntryPointMetadata>();
|
|
|
|
DAWN_TRY_ASSIGN(metadata->stage, TintPipelineStageToShaderStage(entryPoint.stage));
|
|
|
|
if (metadata->stage == SingleShaderStage::Compute) {
|
|
if (entryPoint.workgroup_size_x > kMaxComputeWorkgroupSizeX) {
|
|
errorStream << "Workgroup X dimension exceeds maximum allowed:"
|
|
<< entryPoint.workgroup_size_x << " > "
|
|
<< kMaxComputeWorkgroupSizeX;
|
|
return DAWN_VALIDATION_ERROR(errorStream.str());
|
|
}
|
|
if (entryPoint.workgroup_size_y > kMaxComputeWorkgroupSizeY) {
|
|
errorStream << "Workgroup Y dimension exceeds maximum allowed: "
|
|
<< entryPoint.workgroup_size_y << " > "
|
|
<< kMaxComputeWorkgroupSizeY;
|
|
return DAWN_VALIDATION_ERROR(errorStream.str());
|
|
}
|
|
if (entryPoint.workgroup_size_z > kMaxComputeWorkgroupSizeZ) {
|
|
errorStream << "Workgroup Z dimension exceeds maximum allowed: "
|
|
<< entryPoint.workgroup_size_z << " > "
|
|
<< kMaxComputeWorkgroupSizeZ;
|
|
return DAWN_VALIDATION_ERROR(errorStream.str());
|
|
}
|
|
|
|
// Dimensions have already been validated against their individual limits above.
|
|
// This assertion ensures that the product of such limited dimensions cannot
|
|
// possibly overflow a uint32_t.
|
|
static_assert(static_cast<uint64_t>(kMaxComputeWorkgroupSizeX) *
|
|
kMaxComputeWorkgroupSizeY * kMaxComputeWorkgroupSizeZ <=
|
|
std::numeric_limits<uint32_t>::max(),
|
|
"Per-dimension workgroup size limits are too high");
|
|
uint32_t num_invocations = entryPoint.workgroup_size_x *
|
|
entryPoint.workgroup_size_y *
|
|
entryPoint.workgroup_size_z;
|
|
if (num_invocations > kMaxComputeWorkgroupInvocations) {
|
|
errorStream << "Number of workgroup invocations exceeds maximum allowed: "
|
|
<< num_invocations << " > " << kMaxComputeWorkgroupInvocations;
|
|
return DAWN_VALIDATION_ERROR(errorStream.str());
|
|
}
|
|
|
|
const size_t workgroup_storage_size =
|
|
inspector.GetWorkgroupStorageSize(entryPoint.name);
|
|
if (workgroup_storage_size > kMaxComputeWorkgroupStorageSize) {
|
|
errorStream << "Workgroup shared storage size for " << entryPoint.name
|
|
<< " exceeds the maximum allowed: " << workgroup_storage_size
|
|
<< " > " << kMaxComputeWorkgroupStorageSize;
|
|
return DAWN_VALIDATION_ERROR(errorStream.str());
|
|
}
|
|
|
|
metadata->localWorkgroupSize.x = entryPoint.workgroup_size_x;
|
|
metadata->localWorkgroupSize.y = entryPoint.workgroup_size_y;
|
|
metadata->localWorkgroupSize.z = entryPoint.workgroup_size_z;
|
|
}
|
|
|
|
if (metadata->stage == SingleShaderStage::Vertex) {
|
|
for (const auto& input_var : entryPoint.input_variables) {
|
|
if (!input_var.has_location_decoration) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Need Location decoration on Vertex input");
|
|
}
|
|
uint32_t unsanitizedLocation = input_var.location_decoration;
|
|
if (DAWN_UNLIKELY(unsanitizedLocation >= kMaxVertexAttributes)) {
|
|
std::stringstream ss;
|
|
ss << "Attribute location (" << unsanitizedLocation << ") over limits";
|
|
return DAWN_VALIDATION_ERROR(ss.str());
|
|
}
|
|
VertexAttributeLocation location(static_cast<uint8_t>(unsanitizedLocation));
|
|
DAWN_TRY_ASSIGN(
|
|
metadata->vertexInputBaseTypes[location],
|
|
TintComponentTypeToVertexFormatBaseType(input_var.component_type));
|
|
metadata->usedVertexInputs.set(location);
|
|
}
|
|
|
|
// [[position]] must be declared in a vertex shader.
|
|
uint32_t totalInterStageShaderComponents = 4;
|
|
for (const auto& output_var : entryPoint.output_variables) {
|
|
if (DAWN_UNLIKELY(!output_var.has_location_decoration)) {
|
|
std::stringstream ss;
|
|
ss << "Missing location qualifier on vertex output, "
|
|
<< output_var.name;
|
|
return DAWN_VALIDATION_ERROR(ss.str());
|
|
}
|
|
uint32_t location = output_var.location_decoration;
|
|
if (DAWN_UNLIKELY(location > kMaxInterStageShaderLocation)) {
|
|
std::stringstream ss;
|
|
ss << "Vertex output location (" << location << ") over limits";
|
|
return DAWN_VALIDATION_ERROR(ss.str());
|
|
}
|
|
metadata->usedInterStageVariables.set(location);
|
|
DAWN_TRY_ASSIGN(
|
|
metadata->interStageVariables[location].baseType,
|
|
TintComponentTypeToInterStageComponentType(output_var.component_type));
|
|
DAWN_TRY_ASSIGN(metadata->interStageVariables[location].componentCount,
|
|
TintCompositionTypeToInterStageComponentCount(
|
|
output_var.composition_type));
|
|
DAWN_TRY_ASSIGN(metadata->interStageVariables[location].interpolationType,
|
|
TintInterpolationTypeToInterpolationType(
|
|
output_var.interpolation_type));
|
|
DAWN_TRY_ASSIGN(
|
|
metadata->interStageVariables[location].interpolationSampling,
|
|
TintInterpolationSamplingToInterpolationSamplingType(
|
|
output_var.interpolation_sampling));
|
|
|
|
totalInterStageShaderComponents +=
|
|
metadata->interStageVariables[location].componentCount;
|
|
}
|
|
|
|
if (DAWN_UNLIKELY(totalInterStageShaderComponents >
|
|
kMaxInterStageShaderComponents)) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Total vertex output components count exceeds limits");
|
|
}
|
|
}
|
|
|
|
if (metadata->stage == SingleShaderStage::Fragment) {
|
|
uint32_t totalInterStageShaderComponents = 0;
|
|
for (const auto& input_var : entryPoint.input_variables) {
|
|
if (!input_var.has_location_decoration) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Need location decoration on fragment input");
|
|
}
|
|
uint32_t location = input_var.location_decoration;
|
|
if (DAWN_UNLIKELY(location > kMaxInterStageShaderLocation)) {
|
|
std::stringstream ss;
|
|
ss << "Fragment input location (" << location << ") over limits";
|
|
return DAWN_VALIDATION_ERROR(ss.str());
|
|
}
|
|
metadata->usedInterStageVariables.set(location);
|
|
DAWN_TRY_ASSIGN(
|
|
metadata->interStageVariables[location].baseType,
|
|
TintComponentTypeToInterStageComponentType(input_var.component_type));
|
|
DAWN_TRY_ASSIGN(metadata->interStageVariables[location].componentCount,
|
|
TintCompositionTypeToInterStageComponentCount(
|
|
input_var.composition_type));
|
|
DAWN_TRY_ASSIGN(
|
|
metadata->interStageVariables[location].interpolationType,
|
|
TintInterpolationTypeToInterpolationType(input_var.interpolation_type));
|
|
DAWN_TRY_ASSIGN(
|
|
metadata->interStageVariables[location].interpolationSampling,
|
|
TintInterpolationSamplingToInterpolationSamplingType(
|
|
input_var.interpolation_sampling));
|
|
|
|
totalInterStageShaderComponents +=
|
|
metadata->interStageVariables[location].componentCount;
|
|
}
|
|
if (entryPoint.front_facing_used) {
|
|
totalInterStageShaderComponents += 1;
|
|
}
|
|
if (entryPoint.input_sample_mask_used) {
|
|
totalInterStageShaderComponents += 1;
|
|
}
|
|
if (entryPoint.sample_index_used) {
|
|
totalInterStageShaderComponents += 1;
|
|
}
|
|
if (entryPoint.input_position_used) {
|
|
totalInterStageShaderComponents += 4;
|
|
}
|
|
if (totalInterStageShaderComponents > kMaxInterStageShaderComponents) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Total fragment input components count exceeds limits");
|
|
}
|
|
|
|
for (const auto& output_var : entryPoint.output_variables) {
|
|
if (!output_var.has_location_decoration) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Need location decoration on fragment output");
|
|
}
|
|
|
|
uint32_t unsanitizedAttachment = output_var.location_decoration;
|
|
if (unsanitizedAttachment >= kMaxColorAttachments) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Fragment output index must be less than max number of color "
|
|
"attachments");
|
|
}
|
|
ColorAttachmentIndex attachment(
|
|
static_cast<uint8_t>(unsanitizedAttachment));
|
|
DAWN_TRY_ASSIGN(
|
|
metadata->fragmentOutputVariables[attachment].baseType,
|
|
TintComponentTypeToTextureComponentType(output_var.component_type));
|
|
uint32_t componentCount;
|
|
DAWN_TRY_ASSIGN(componentCount,
|
|
TintCompositionTypeToInterStageComponentCount(
|
|
output_var.composition_type));
|
|
// componentCount should be no larger than 4u
|
|
ASSERT(componentCount <= 4u);
|
|
metadata->fragmentOutputVariables[attachment].componentCount =
|
|
componentCount;
|
|
metadata->fragmentOutputsWritten.set(attachment);
|
|
}
|
|
}
|
|
|
|
for (const tint::inspector::ResourceBinding& resource :
|
|
inspector.GetResourceBindings(entryPoint.name)) {
|
|
BindingNumber bindingNumber(resource.binding);
|
|
BindGroupIndex bindGroupIndex(resource.bind_group);
|
|
if (bindGroupIndex >= kMaxBindGroupsTyped) {
|
|
return DAWN_VALIDATION_ERROR("Shader has bind group index over limits");
|
|
}
|
|
|
|
const auto& it = metadata->bindings[bindGroupIndex].emplace(
|
|
bindingNumber, ShaderBindingInfo{});
|
|
if (!it.second) {
|
|
return DAWN_VALIDATION_ERROR("Shader has duplicate bindings");
|
|
}
|
|
|
|
ShaderBindingInfo* info = &it.first->second;
|
|
info->bindingType = TintResourceTypeToBindingInfoType(resource.resource_type);
|
|
|
|
switch (info->bindingType) {
|
|
case BindingInfoType::Buffer:
|
|
info->buffer.minBindingSize = resource.size_no_padding;
|
|
DAWN_TRY_ASSIGN(info->buffer.type, TintResourceTypeToBufferBindingType(
|
|
resource.resource_type));
|
|
break;
|
|
case BindingInfoType::Sampler:
|
|
switch (resource.resource_type) {
|
|
case tint::inspector::ResourceBinding::ResourceType::kSampler:
|
|
info->sampler.isComparison = false;
|
|
break;
|
|
case tint::inspector::ResourceBinding::ResourceType::
|
|
kComparisonSampler:
|
|
info->sampler.isComparison = true;
|
|
break;
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
break;
|
|
case BindingInfoType::Texture:
|
|
info->texture.viewDimension =
|
|
TintTextureDimensionToTextureViewDimension(resource.dim);
|
|
if (resource.resource_type ==
|
|
tint::inspector::ResourceBinding::ResourceType::kDepthTexture ||
|
|
resource.resource_type ==
|
|
tint::inspector::ResourceBinding::ResourceType::
|
|
kDepthMultisampledTexture) {
|
|
info->texture.compatibleSampleTypes = SampleTypeBit::Depth;
|
|
} else {
|
|
info->texture.compatibleSampleTypes =
|
|
TintSampledKindToSampleTypeBit(resource.sampled_kind);
|
|
}
|
|
info->texture.multisampled =
|
|
resource.resource_type == tint::inspector::ResourceBinding::
|
|
ResourceType::kMultisampledTexture ||
|
|
resource.resource_type ==
|
|
tint::inspector::ResourceBinding::ResourceType::
|
|
kDepthMultisampledTexture;
|
|
|
|
break;
|
|
case BindingInfoType::StorageTexture:
|
|
DAWN_TRY_ASSIGN(
|
|
info->storageTexture.access,
|
|
TintResourceTypeToStorageTextureAccess(resource.resource_type));
|
|
info->storageTexture.format =
|
|
TintImageFormatToTextureFormat(resource.image_format);
|
|
info->storageTexture.viewDimension =
|
|
TintTextureDimensionToTextureViewDimension(resource.dim);
|
|
|
|
break;
|
|
case BindingInfoType::ExternalTexture:
|
|
break;
|
|
default:
|
|
return DAWN_VALIDATION_ERROR("Unknown binding type in Shader");
|
|
}
|
|
}
|
|
|
|
std::vector<tint::inspector::SamplerTexturePair> samplerTextureUses =
|
|
inspector.GetSamplerTextureUses(entryPoint.name);
|
|
metadata->samplerTexturePairs.reserve(samplerTextureUses.size());
|
|
std::transform(
|
|
samplerTextureUses.begin(), samplerTextureUses.end(),
|
|
std::back_inserter(metadata->samplerTexturePairs),
|
|
[](const tint::inspector::SamplerTexturePair& pair) {
|
|
EntryPointMetadata::SamplerTexturePair result;
|
|
result.sampler = {BindGroupIndex(pair.sampler_binding_point.group),
|
|
BindingNumber(pair.sampler_binding_point.binding)};
|
|
result.texture = {BindGroupIndex(pair.texture_binding_point.group),
|
|
BindingNumber(pair.texture_binding_point.binding)};
|
|
return result;
|
|
});
|
|
|
|
result[entryPoint.name] = std::move(metadata);
|
|
}
|
|
return std::move(result);
|
|
}
|
|
} // anonymous namespace
|
|
|
|
ShaderModuleParseResult::ShaderModuleParseResult() = default;
|
|
ShaderModuleParseResult::~ShaderModuleParseResult() = default;
|
|
|
|
ShaderModuleParseResult::ShaderModuleParseResult(ShaderModuleParseResult&& rhs) = default;
|
|
|
|
ShaderModuleParseResult& ShaderModuleParseResult::operator=(ShaderModuleParseResult&& rhs) =
|
|
default;
|
|
|
|
bool ShaderModuleParseResult::HasParsedShader() const {
|
|
return tintProgram != nullptr;
|
|
}
|
|
|
|
// TintSource is a PIMPL container for a tint::Source::File, which needs to be kept alive for as
|
|
// long as tint diagnostics are inspected / printed.
|
|
class TintSource {
|
|
public:
|
|
template <typename... ARGS>
|
|
TintSource(ARGS&&... args) : file(std::forward<ARGS>(args)...) {
|
|
}
|
|
|
|
tint::Source::File file;
|
|
};
|
|
|
|
MaybeError ValidateShaderModuleDescriptor(DeviceBase* device,
|
|
const ShaderModuleDescriptor* descriptor,
|
|
ShaderModuleParseResult* parseResult,
|
|
OwnedCompilationMessages* outMessages) {
|
|
ASSERT(parseResult != nullptr);
|
|
|
|
const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
|
|
if (chainedDescriptor == nullptr) {
|
|
return DAWN_VALIDATION_ERROR("Shader module descriptor missing chained descriptor");
|
|
}
|
|
// For now only a single SPIRV or WGSL subdescriptor is allowed.
|
|
DAWN_TRY(ValidateSingleSType(chainedDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor,
|
|
wgpu::SType::ShaderModuleWGSLDescriptor));
|
|
|
|
ScopedTintICEHandler scopedICEHandler(device);
|
|
|
|
const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr;
|
|
FindInChain(chainedDescriptor, &spirvDesc);
|
|
const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
|
|
FindInChain(chainedDescriptor, &wgslDesc);
|
|
|
|
// We have a temporary toggle to force the SPIRV ingestion to go through a WGSL
|
|
// intermediate step. It is done by switching the spirvDesc for a wgslDesc below.
|
|
ShaderModuleWGSLDescriptor newWgslDesc;
|
|
std::string newWgslCode;
|
|
if (spirvDesc && device->IsToggleEnabled(Toggle::ForceWGSLStep)) {
|
|
std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
|
|
tint::Program program;
|
|
DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages));
|
|
|
|
tint::writer::wgsl::Options options;
|
|
auto result = tint::writer::wgsl::Generate(&program, options);
|
|
if (!result.success) {
|
|
std::ostringstream errorStream;
|
|
errorStream << "Tint WGSL failure:" << std::endl;
|
|
errorStream << "Generator: " << result.error << std::endl;
|
|
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
|
|
}
|
|
|
|
newWgslCode = std::move(result.wgsl);
|
|
newWgslDesc.source = newWgslCode.c_str();
|
|
|
|
spirvDesc = nullptr;
|
|
wgslDesc = &newWgslDesc;
|
|
}
|
|
|
|
if (spirvDesc) {
|
|
if (device->IsToggleEnabled(Toggle::DisallowSpirv)) {
|
|
return DAWN_VALIDATION_ERROR("SPIR-V is disallowed.");
|
|
}
|
|
|
|
std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
|
|
tint::Program program;
|
|
DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages));
|
|
parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
|
|
} else if (wgslDesc) {
|
|
auto tintSource = std::make_unique<TintSource>("", wgslDesc->source);
|
|
|
|
if (device->IsToggleEnabled(Toggle::DumpShaders)) {
|
|
std::ostringstream dumpedMsg;
|
|
dumpedMsg << "// Dumped WGSL:" << std::endl << wgslDesc->source;
|
|
device->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str());
|
|
}
|
|
|
|
tint::Program program;
|
|
DAWN_TRY_ASSIGN(program, ParseWGSL(&tintSource->file, outMessages));
|
|
parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
|
|
parseResult->tintSource = std::move(tintSource);
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint,
|
|
const PipelineLayoutBase* layout) {
|
|
RequiredBufferSizes bufferSizes;
|
|
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
|
|
bufferSizes[group] = GetBindGroupMinBufferSizes(entryPoint.bindings[group],
|
|
layout->GetBindGroupLayout(group));
|
|
}
|
|
|
|
return bufferSizes;
|
|
}
|
|
|
|
ResultOrError<tint::Program> RunTransforms(tint::transform::Transform* transform,
|
|
const tint::Program* program,
|
|
const tint::transform::DataMap& inputs,
|
|
tint::transform::DataMap* outputs,
|
|
OwnedCompilationMessages* outMessages) {
|
|
tint::transform::Output output = transform->Run(program, inputs);
|
|
if (outMessages != nullptr) {
|
|
outMessages->AddMessages(output.program.Diagnostics());
|
|
}
|
|
if (!output.program.IsValid()) {
|
|
std::string err = "Tint program failure: " + output.program.Diagnostics().str();
|
|
return DAWN_VALIDATION_ERROR(err.c_str());
|
|
}
|
|
if (outputs != nullptr) {
|
|
*outputs = std::move(output.data);
|
|
}
|
|
return std::move(output.program);
|
|
}
|
|
|
|
void AddVertexPullingTransformConfig(const RenderPipelineBase& renderPipeline,
|
|
const std::string& entryPoint,
|
|
BindGroupIndex pullingBufferBindingSet,
|
|
tint::transform::DataMap* transformInputs) {
|
|
tint::transform::VertexPulling::Config cfg;
|
|
cfg.entry_point_name = entryPoint;
|
|
cfg.pulling_group = static_cast<uint32_t>(pullingBufferBindingSet);
|
|
|
|
cfg.vertex_state.resize(renderPipeline.GetVertexBufferCount());
|
|
for (VertexBufferSlot slot : IterateBitSet(renderPipeline.GetVertexBufferSlotsUsed())) {
|
|
const VertexBufferInfo& dawnInfo = renderPipeline.GetVertexBuffer(slot);
|
|
tint::transform::VertexBufferLayoutDescriptor* tintInfo =
|
|
&cfg.vertex_state[static_cast<uint8_t>(slot)];
|
|
|
|
tintInfo->array_stride = dawnInfo.arrayStride;
|
|
tintInfo->step_mode = ToTintVertexStepMode(dawnInfo.stepMode);
|
|
}
|
|
|
|
for (VertexAttributeLocation location :
|
|
IterateBitSet(renderPipeline.GetAttributeLocationsUsed())) {
|
|
const VertexAttributeInfo& dawnInfo = renderPipeline.GetAttribute(location);
|
|
tint::transform::VertexAttributeDescriptor tintInfo;
|
|
tintInfo.format = ToTintVertexFormat(dawnInfo.format);
|
|
tintInfo.offset = dawnInfo.offset;
|
|
tintInfo.shader_location = static_cast<uint32_t>(static_cast<uint8_t>(location));
|
|
|
|
uint8_t vertexBufferSlot = static_cast<uint8_t>(dawnInfo.vertexBufferSlot);
|
|
cfg.vertex_state[vertexBufferSlot].attributes.push_back(tintInfo);
|
|
}
|
|
|
|
transformInputs->Add<tint::transform::VertexPulling::Config>(cfg);
|
|
}
|
|
|
|
MaybeError ValidateCompatibilityWithPipelineLayout(DeviceBase* device,
|
|
const EntryPointMetadata& entryPoint,
|
|
const PipelineLayoutBase* layout) {
|
|
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
|
|
DAWN_TRY(ValidateCompatibilityWithBindGroupLayout(device, group, entryPoint,
|
|
layout->GetBindGroupLayout(group)));
|
|
}
|
|
|
|
for (BindGroupIndex group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) {
|
|
if (entryPoint.bindings[group].size() > 0) {
|
|
std::ostringstream ostream;
|
|
ostream << "No bind group layout entry matches the declaration set "
|
|
<< static_cast<uint32_t>(group) << " in the shader module";
|
|
return DAWN_VALIDATION_ERROR(ostream.str());
|
|
}
|
|
}
|
|
|
|
// Validate that filtering samplers are not used with unfilterable textures.
|
|
for (const auto& pair : entryPoint.samplerTexturePairs) {
|
|
const BindGroupLayoutBase* samplerBGL = layout->GetBindGroupLayout(pair.sampler.group);
|
|
const BindingInfo& samplerInfo =
|
|
samplerBGL->GetBindingInfo(samplerBGL->GetBindingIndex(pair.sampler.binding));
|
|
if (samplerInfo.sampler.type != wgpu::SamplerBindingType::Filtering) {
|
|
continue;
|
|
}
|
|
const BindGroupLayoutBase* textureBGL = layout->GetBindGroupLayout(pair.texture.group);
|
|
const BindingInfo& textureInfo =
|
|
textureBGL->GetBindingInfo(textureBGL->GetBindingIndex(pair.texture.binding));
|
|
|
|
ASSERT(textureInfo.bindingType != BindingInfoType::Buffer &&
|
|
textureInfo.bindingType != BindingInfoType::Sampler &&
|
|
textureInfo.bindingType != BindingInfoType::StorageTexture);
|
|
|
|
if (textureInfo.bindingType != BindingInfoType::Texture) {
|
|
continue;
|
|
}
|
|
|
|
// Uint/sint can't be statically used with a sampler, so they any
|
|
// texture bindings reflected must be float or depth textures. If
|
|
// the shader uses a float/depth texture but the bind group layout
|
|
// specifies a uint/sint texture binding,
|
|
// |ValidateCompatibilityWithBindGroupLayout| will fail since the
|
|
// sampleType does not match.
|
|
ASSERT(textureInfo.texture.sampleType != wgpu::TextureSampleType::Undefined &&
|
|
textureInfo.texture.sampleType != wgpu::TextureSampleType::Uint &&
|
|
textureInfo.texture.sampleType != wgpu::TextureSampleType::Sint);
|
|
|
|
if (textureInfo.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"unfilterable-float texture bindings cannot be sampled with a "
|
|
"filtering sampler");
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
// ShaderModuleBase
|
|
|
|
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor)
|
|
: CachedObject(device, descriptor->label), mType(Type::Undefined) {
|
|
ASSERT(descriptor->nextInChain != nullptr);
|
|
const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr;
|
|
FindInChain(descriptor->nextInChain, &spirvDesc);
|
|
const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
|
|
FindInChain(descriptor->nextInChain, &wgslDesc);
|
|
ASSERT(spirvDesc || wgslDesc);
|
|
|
|
if (spirvDesc) {
|
|
mType = Type::Spirv;
|
|
mOriginalSpirv.assign(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
|
|
} else if (wgslDesc) {
|
|
mType = Type::Wgsl;
|
|
mWgsl = std::string(wgslDesc->source);
|
|
}
|
|
}
|
|
|
|
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag)
|
|
: CachedObject(device, tag), mType(Type::Undefined) {
|
|
}
|
|
|
|
ShaderModuleBase::~ShaderModuleBase() {
|
|
if (IsCachedReference()) {
|
|
GetDevice()->UncacheShaderModule(this);
|
|
}
|
|
}
|
|
|
|
// static
|
|
Ref<ShaderModuleBase> ShaderModuleBase::MakeError(DeviceBase* device) {
|
|
return AcquireRef(new ShaderModuleBase(device, ObjectBase::kError));
|
|
}
|
|
|
|
bool ShaderModuleBase::HasEntryPoint(const std::string& entryPoint) const {
|
|
return mEntryPoints.count(entryPoint) > 0;
|
|
}
|
|
|
|
const EntryPointMetadata& ShaderModuleBase::GetEntryPoint(const std::string& entryPoint) const {
|
|
ASSERT(HasEntryPoint(entryPoint));
|
|
return *mEntryPoints.at(entryPoint);
|
|
}
|
|
|
|
size_t ShaderModuleBase::ComputeContentHash() {
|
|
ObjectContentHasher recorder;
|
|
recorder.Record(mType);
|
|
recorder.Record(mOriginalSpirv);
|
|
recorder.Record(mWgsl);
|
|
return recorder.GetContentHash();
|
|
}
|
|
|
|
bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a,
|
|
const ShaderModuleBase* b) const {
|
|
return a->mType == b->mType && a->mOriginalSpirv == b->mOriginalSpirv &&
|
|
a->mWgsl == b->mWgsl;
|
|
}
|
|
|
|
const tint::Program* ShaderModuleBase::GetTintProgram() const {
|
|
ASSERT(mTintProgram);
|
|
return mTintProgram.get();
|
|
}
|
|
|
|
void ShaderModuleBase::APIGetCompilationInfo(wgpu::CompilationInfoCallback callback,
|
|
void* userdata) {
|
|
if (callback == nullptr) {
|
|
return;
|
|
}
|
|
|
|
callback(WGPUCompilationInfoRequestStatus_Success,
|
|
mCompilationMessages->GetCompilationInfo(), userdata);
|
|
}
|
|
|
|
void ShaderModuleBase::InjectCompilationMessages(
|
|
std::unique_ptr<OwnedCompilationMessages> compilationMessages) {
|
|
// TODO(dawn:944): ensure the InjectCompilationMessages is properly handled for shader
|
|
// module returned from cache.
|
|
// InjectCompilationMessages should be called only once for a shader module, after it is
|
|
// created. However currently InjectCompilationMessages may be called on a shader module
|
|
// returned from cache rather than newly created, and violate the rule. We just skip the
|
|
// injection in this case for now, but a proper solution including ensure the cache goes
|
|
// before the validation is required.
|
|
if (mCompilationMessages != nullptr) {
|
|
return;
|
|
}
|
|
// Move the compilationMessages into the shader module and emit the tint errors and warnings
|
|
mCompilationMessages = std::move(compilationMessages);
|
|
|
|
// Emit the formatted Tint errors and warnings within the moved compilationMessages
|
|
const std::vector<std::string>& formattedTintMessages =
|
|
mCompilationMessages->GetFormattedTintMessages();
|
|
if (formattedTintMessages.empty()) {
|
|
return;
|
|
}
|
|
std::ostringstream t;
|
|
for (auto pMessage = formattedTintMessages.begin(); pMessage != formattedTintMessages.end();
|
|
pMessage++) {
|
|
if (pMessage != formattedTintMessages.begin()) {
|
|
t << std::endl;
|
|
}
|
|
t << *pMessage;
|
|
}
|
|
this->GetDevice()->EmitLog(WGPULoggingType_Warning, t.str().c_str());
|
|
}
|
|
|
|
OwnedCompilationMessages* ShaderModuleBase::GetCompilationMessages() const {
|
|
return mCompilationMessages.get();
|
|
}
|
|
|
|
MaybeError ShaderModuleBase::InitializeBase(ShaderModuleParseResult* parseResult) {
|
|
mTintProgram = std::move(parseResult->tintProgram);
|
|
mTintSource = std::move(parseResult->tintSource);
|
|
|
|
DAWN_TRY_ASSIGN(mEntryPoints, ReflectShaderUsingTint(GetDevice(), mTintProgram.get()));
|
|
return {};
|
|
}
|
|
|
|
size_t PipelineLayoutEntryPointPairHashFunc::operator()(
|
|
const PipelineLayoutEntryPointPair& pair) const {
|
|
size_t hash = 0;
|
|
HashCombine(&hash, pair.first, pair.second);
|
|
return hash;
|
|
}
|
|
|
|
} // namespace dawn_native
|