dawn-cmake/src/utils/TextureFormatUtils.cpp
Jiawei Shao 971a6233c2 Validate the declaration of storage texture format in shader
This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.

This patch also fixes a typo in the TextureValidationTest.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-17 10:28:07 +00:00

90 lines
3.6 KiB
C++

// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "TextureFormatUtils.h"
namespace utils {
const char* GetColorTextureComponentTypePrefix(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::RG16Float:
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Float:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGBA8UnormSrgb:
return "";
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA32Uint:
return "u";
case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA32Sint:
return "i";
default:
UNREACHABLE();
return "";
}
}
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Uint:
case wgpu::TextureFormat::RGBA32Sint:
case wgpu::TextureFormat::RGBA32Float:
return true;
default:
return false;
}
}
} // namespace utils