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Roll third_party/glslang/ 00965b9fa..839704450 (14 commits)00965b9fa9..8397044502
$ git log 00965b9fa..839704450 --date=short --no-merges --format='%ad %ae %s' 2020-06-22 gleese Update test expected files with new magic number 2020-06-22 gleese Update SPIR-V generator version 2020-06-05 gleese Update test results to expect OpFUnordNotEqual 2020-06-05 gleese Use OpFUnordNotEqual for floating-point != 2020-06-22 johnkslang Update README.md 2020-06-19 bclayton Add kokoro configs for android-ndk and cmake 2020-06-19 bclayton Switch ndk_test from gnustl_static to c++_static 2020-06-17 ShabbyX Add -g0 command line argument 2020-06-16 cepheus Build: use better MSVC subfolder names for the previous build changes. 2020-06-16 cepheus Bump version numbers. 2020-06-16 bclayton Move hlsl/ source to glslang/HLSL/ 2020-06-16 cepheus Bump version. 2020-06-15 bclayton CMake: Fold HLSL source into glslang 2020-06-10 bclayton C Interface: Split SPIR-V C interface to own file Roll third_party/shaderc/ c2ac70797..caa519ca5 (2 commits)c2ac70797a..caa519ca53
$ git log c2ac70797..caa519ca5 --date=short --no-merges --format='%ad %ae %s' 2020-06-17 rharrison Add support for different default/trunks in roll-deps (#1086) 2020-06-15 rharrison Rolling 5 dependencies (#1085) Roll third_party/spirv-cross/ 9e3df69d4..f9ae06512 (12 commits)9e3df69d4e..f9ae06512e
$ git log 9e3df69d4..f9ae06512 --date=short --no-merges --format='%ad %ae %s' 2020-06-22 dsinclair Roll deps and update tests. 2020-06-22 post MSL: Remove the old VertexAttr API. 2020-06-19 cwallez Fix placement of SPIRV_CROSS_DEPRECATED. 2020-06-19 post Fix duplicated initialization for loop variables with initializers. 2020-06-18 post MSL: Add test case for constructing struct with non-value-type array. 2020-06-18 post MSL: Deal with loading non-value-type arrays. 2020-06-18 post MSL: Add tests for array copies in and out of buffers. 2020-06-18 post MSL: Improve handling of array types in buffer objects. 2020-06-18 post Clean up some deprecation warnings when building with Makefile. 2020-06-18 post Remove unused member in MSLShaderInput. 2020-06-13 cdavis MSL: Fix up input variables' vector lengths in all stages. 2020-06-16 post HLSL: Fix texProj in legacy HLSL. Roll third_party/tint/ b8f493005..0c647a889 (15 commits) https://dawn.googlesource.com/tint/+log/b8f4930055df..0c647a8896d1 $ git log b8f493005..0c647a889 --date=short --no-merges --format='%ad %ae %s' 2020-06-22 dneto sample: handle SPIR-V assembly input 2020-06-19 dj2 [spirv-writer] Emit logical and and logical or 2020-06-18 dneto [spirv-reader] Remove orphaned TODOs 2020-06-18 dsinclair Add support for sclamp and uclamp GLSL methods. 2020-06-18 dsinclair [spirv-writer] Add as casts. 2020-06-18 dneto [spirv-reader] Add ConvertFToU, ConvertFToS 2020-06-18 dsinclair [wgsl-reader] Fixup off by 1 bug. 2020-06-17 dneto [spirv-reader] Add mixed scalar/vector/matrix multiply 2020-06-17 dneto [spirv-reader] Add ConvertSToF, ConvertUToF 2020-06-17 dj2 Add GLSL MatrixInverse type determination. 2020-06-17 dneto [spirv-reader] Add vector shuffle 2020-06-17 dj2 Add type determination for GLSL determinant. 2020-06-17 dneto [spirv-reader] Add OpCopyObject 2020-06-17 dj2 [spirv-writer] Only extract composites for non-const constructors. 2020-06-16 dneto [spirv-reader] Add ArrayStride Change-Id: I74d332c0972b2e6e0f4b6cc349d54ea5887b051c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23661 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawm's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%