Ben Clayton 4d36557bce Normalize all line endings to LF
And force shader code to always use LF endings.

Post merge, there were a number of files that crept in with CRLF endings.

Some Tint end-to-end tests take objection to CRLF endings.

CRLF endings can be detected with:

```
git grep -I --files-with-matches --perl-regexp '\r' HEAD
```

And fixed with:

```
find . -type f -exec dos2unix {} \;
```

Bug: dawn:1339
Change-Id: Iee054bafd15875de744b86e28393cd8229bd3cfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86140
Kokoro-Run: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-04-08 14:18:28 +00:00

22 lines
310 B
WebGPU Shading Language

struct Uniforms {
i : u32,
j : u32,
};
struct InnerS {
v : i32,
};
struct OuterS {
a1 : array<array<InnerS, 8>, 8>,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(1)
fn main() {
var v : InnerS;
var s1 : OuterS;
s1.a1[uniforms.i][uniforms.j] = v;
}