dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/access-new-vector-inside-if.../0-opt.wgsl

23 lines
380 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x : i32;
x = 0;
let x_5 : i32 = x;
if ((vec4<f32>(1.0, 1.0, 1.0, 1.0)[clamp(x_5, 0, 3)] >= 1.0)) {
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}