172 lines
3.4 KiB
WebGPU Shading Language
172 lines
3.4 KiB
WebGPU Shading Language
struct tmp_struct {
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nmb : array<i32, 1u>,
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}
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struct buf0 {
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injectionSwitch : vec2<f32>,
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}
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@group(0) @binding(0) var<uniform> x_11 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_24 : array<i32, 1u>;
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var x_68 : bool = false;
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var x_17 : i32;
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var x_18 : i32;
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var x_19 : i32;
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var x_20 : i32;
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var x_69 : bool = false;
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var tmp_float : f32;
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var color : vec3<f32>;
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loop {
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var x_25 : i32;
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var x_101 : vec3<f32>;
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var x_79_phi : bool;
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var x_26_phi : i32;
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let x_75 : f32 = x_11.injectionSwitch.y;
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tmp_float = x_75;
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let x_76 : vec3<f32> = vec3<f32>(x_75, x_75, x_75);
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color = x_76;
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x_24 = tmp_struct(array<i32, 1u>()).nmb;
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x_68 = false;
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x_79_phi = false;
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loop {
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var x_21_phi : i32;
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var x_25_phi : i32;
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var x_93_phi : bool;
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let x_79 : bool = x_79_phi;
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x_18 = 1;
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x_21_phi = 1;
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loop {
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let x_21 : i32 = x_21_phi;
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x_25_phi = 0;
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x_93_phi = x_79;
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if ((x_21 > 10)) {
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} else {
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break;
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}
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let x_22 : i32 = (x_21 - 1);
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x_19 = x_22;
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let x_23 : i32 = x_24[x_22];
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if ((x_23 == 1)) {
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x_68 = true;
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x_17 = 1;
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x_25_phi = 1;
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x_93_phi = true;
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break;
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}
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x_18 = x_22;
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continuing {
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x_21_phi = x_22;
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}
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}
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x_25 = x_25_phi;
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let x_93 : bool = x_93_phi;
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x_26_phi = x_25;
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if (x_93) {
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break;
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}
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x_68 = true;
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x_17 = -1;
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x_26_phi = -1;
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break;
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continuing {
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x_79_phi = false;
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}
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}
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let x_26 : i32 = x_26_phi;
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x_20 = x_26;
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if ((x_26 == -1)) {
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discard;
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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let x_100 : vec2<f32> = (vec2<f32>(x_76.y, x_76.z) + vec2<f32>(1.0, 1.0));
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x_101 = vec3<f32>(x_76.x, x_100.x, x_100.y);
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color = x_101;
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let x_103 : f32 = x_11.injectionSwitch.x;
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if ((x_103 > 1.0)) {
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x_69 = true;
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break;
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}
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}
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x_GLF_color = vec4<f32>(x_101.x, x_101.y, x_101.z, 1.0);
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x_69 = true;
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break;
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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fn binarySearch_struct_tmp_struct_i1_1_1_(obj : ptr<function, tmp_struct>) -> i32 {
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var x_112 : bool = false;
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var x_16 : i32;
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var one : i32;
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var zero : i32;
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var x_27 : i32;
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var x_114_phi : bool;
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var x_28_phi : i32;
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x_114_phi = false;
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loop {
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var x_15_phi : i32;
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var x_27_phi : i32;
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var x_128_phi : bool;
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let x_114 : bool = x_114_phi;
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one = 1;
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x_15_phi = 1;
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loop {
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let x_15 : i32 = x_15_phi;
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x_27_phi = 0;
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x_128_phi = x_114;
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if ((x_15 > 10)) {
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} else {
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break;
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}
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let x_13 : i32 = (x_15 - 1);
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zero = x_13;
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let x_14 : i32 = (*(obj)).nmb[x_13];
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if ((x_14 == 1)) {
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x_112 = true;
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x_16 = 1;
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x_27_phi = 1;
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x_128_phi = true;
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break;
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}
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one = x_13;
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continuing {
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x_15_phi = x_13;
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}
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}
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x_27 = x_27_phi;
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let x_128 : bool = x_128_phi;
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x_28_phi = x_27;
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if (x_128) {
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break;
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}
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x_112 = true;
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x_16 = -1;
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x_28_phi = -1;
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break;
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continuing {
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x_114_phi = false;
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}
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}
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let x_28 : i32 = x_28_phi;
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return x_28;
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}
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