dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/array-idx-multiplied-by-for.../0-opt.wgsl

104 lines
2.2 KiB
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>,
}
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> f32 {
var x : i32;
let x_99 : f32 = gl_FragCoord.x;
if ((x_99 < 1.0)) {
return 5.0;
}
let x_104 : f32 = x_7.injectionSwitch.x;
let x_106 : f32 = x_7.injectionSwitch.y;
if ((x_104 > x_106)) {
return 1.0;
}
let x_111 : f32 = x_7.injectionSwitch.x;
x = i32(x_111);
let x_114 : f32 = x_7.injectionSwitch.x;
let x_118 : i32 = x;
x = (x_118 + (i32(clamp(x_114, 0.0, 1.0)) * 3));
let x_120 : i32 = x;
return (5.0 + f32(x_120));
}
fn main_1() {
var i : i32;
var j : i32;
var data : array<vec2<f32>, 17u>;
i = 0;
loop {
let x_48 : i32 = i;
let x_50 : f32 = x_7.injectionSwitch.x;
if ((x_48 < (4 + i32(x_50)))) {
} else {
break;
}
let x_56 : f32 = gl_FragCoord.x;
if ((x_56 >= 0.0)) {
j = 0;
loop {
var x_81 : bool;
var x_82_phi : bool;
let x_64 : i32 = j;
if ((x_64 < 4)) {
} else {
break;
}
let x_67 : i32 = j;
let x_69 : i32 = i;
let x_71 : f32 = func_();
data[((4 * x_67) + x_69)].x = x_71;
let x_74 : f32 = data[0].x;
let x_75 : bool = (x_74 == 5.0);
x_82_phi = x_75;
if (!(x_75)) {
let x_80 : f32 = data[15].x;
x_81 = (x_80 == 5.0);
x_82_phi = x_81;
}
let x_82 : bool = x_82_phi;
if (x_82) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
let x_87 : f32 = x_7.injectionSwitch.x;
let x_89 : f32 = x_7.injectionSwitch.y;
if ((x_87 > x_89)) {
return;
}
continuing {
let x_93 : i32 = j;
j = (x_93 + 1);
}
}
}
continuing {
let x_95 : i32 = i;
i = (x_95 + 1);
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}