95 lines
1.6 KiB
WebGPU Shading Language
95 lines
1.6 KiB
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn func_i1_(x : ptr<function, i32>) {
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var a : i32;
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var data : array<i32, 9u>;
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var temp : array<i32, 2u>;
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var i : i32;
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var x_95 : bool;
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var x_96_phi : bool;
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a = 0;
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data[0] = 5;
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loop {
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let x_56 : i32 = a;
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let x_57 : i32 = *(x);
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if ((x_56 <= x_57)) {
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} else {
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break;
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}
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let x_60 : i32 = a;
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if ((x_60 <= 10)) {
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let x_64 : i32 = a;
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let x_66 : i32 = a;
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let x_69 : i32 = data[min(x_66, 0)];
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temp[min(x_64, 1)] = x_69;
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let x_71 : i32 = a;
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a = (x_71 + 1);
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}
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}
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i = 0;
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loop {
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let x_77 : i32 = i;
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if ((x_77 < 2)) {
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} else {
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break;
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}
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let x_80 : i32 = i;
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let x_82 : i32 = temp[0];
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let x_83 : i32 = i;
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data[x_80] = (x_82 + x_83);
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continuing {
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let x_86 : i32 = i;
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i = (x_86 + 1);
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}
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}
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let x_89 : i32 = data[0];
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let x_90 : bool = (x_89 == 5);
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x_96_phi = x_90;
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if (x_90) {
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let x_94 : i32 = data[1];
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x_95 = (x_94 == 6);
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x_96_phi = x_95;
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}
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let x_96 : bool = x_96_phi;
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if (x_96) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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fn main_1() {
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var i_1 : i32;
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var param : i32;
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i_1 = 1;
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loop {
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let x_43 : i32 = i_1;
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if ((x_43 < 6)) {
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} else {
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break;
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}
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let x_46 : i32 = i_1;
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param = x_46;
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func_i1_(&(param));
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continuing {
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let x_48 : i32 = i_1;
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i_1 = (x_48 + 1);
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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