dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-cast-float-to-int-and-back/0-opt.wgsl

44 lines
951 B
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
fn main_1() {
var f : f32;
f = 142.699996948;
let x_25 : f32 = f;
if ((f32(i32(x_25)) > 100.0)) {
let x_33 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_36 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_39 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_42 : i32 = x_6.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_33), f32(x_36), f32(x_39), f32(x_42));
} else {
let x_46 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_47 : f32 = f32(x_46);
x_GLF_color = vec4<f32>(x_47, x_47, x_47, x_47);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}