44 lines
951 B
WebGPU Shading Language
44 lines
951 B
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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fn main_1() {
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var f : f32;
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f = 142.699996948;
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let x_25 : f32 = f;
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if ((f32(i32(x_25)) > 100.0)) {
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let x_33 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_36 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_39 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_42 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(f32(x_33), f32(x_36), f32(x_39), f32(x_42));
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} else {
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let x_46 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_47 : f32 = f32(x_46);
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x_GLF_color = vec4<f32>(x_47, x_47, x_47, x_47);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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