63 lines
1.3 KiB
WebGPU Shading Language
63 lines
1.3 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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type Arr_1 = array<strided_arr_1, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(1) var<uniform> x_7 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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fn main_1() {
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var a : f32;
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var b : f32;
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a = 1.0;
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let x_33 : f32 = x_7.x_GLF_uniform_float_values[1].el;
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let x_34 : f32 = a;
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b = clamp(x_33, select(0.0, x_34, false), 1.0);
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let x_37 : f32 = b;
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let x_39 : f32 = x_7.x_GLF_uniform_float_values[1].el;
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if ((x_37 == x_39)) {
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let x_44 : f32 = b;
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let x_46 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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let x_49 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_52 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_55 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>((x_44 * x_46), f32(x_49), f32(x_52), f32(x_55));
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} else {
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let x_59 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_60 : f32 = f32(x_59);
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x_GLF_color = vec4<f32>(x_60, x_60, x_60, x_60);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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