dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-clamp-lower-limit-from-.../0-opt.wgsl

63 lines
1.3 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 2u>;
struct buf1 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_7 : buf1;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_9 : buf0;
fn main_1() {
var a : f32;
var b : f32;
a = 1.0;
let x_33 : f32 = x_7.x_GLF_uniform_float_values[1].el;
let x_34 : f32 = a;
b = clamp(x_33, select(0.0, x_34, false), 1.0);
let x_37 : f32 = b;
let x_39 : f32 = x_7.x_GLF_uniform_float_values[1].el;
if ((x_37 == x_39)) {
let x_44 : f32 = b;
let x_46 : f32 = x_7.x_GLF_uniform_float_values[0].el;
let x_49 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_52 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_55 : i32 = x_9.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>((x_44 * x_46), f32(x_49), f32(x_52), f32(x_55));
} else {
let x_59 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_60 : f32 = f32(x_59);
x_GLF_color = vec4<f32>(x_60, x_60, x_60, x_60);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}