dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-clamp-vector-element-ce.../0-opt.wgsl

64 lines
1.5 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 2u>;
struct buf1 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_9 : buf0;
fn main_1() {
var v0 : vec2<f32>;
var v1 : vec2<f32>;
let x_36 : f32 = x_6.x_GLF_uniform_float_values[1].el;
v0 = vec2<f32>(x_36, -580.015014648);
let x_38 : vec2<f32> = v0;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_42 : f32 = -(x_41);
v1 = clamp(ceil(x_38), vec2<f32>(x_42, x_42), vec2<f32>(100.0, 100.0));
let x_46 : f32 = v1.y;
let x_48 : f32 = x_6.x_GLF_uniform_float_values[0].el;
if ((x_46 == -(x_48))) {
let x_55 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_58 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_61 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_64 : i32 = x_9.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
} else {
let x_68 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_69 : f32 = f32(x_68);
x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}