35 lines
626 B
WebGPU Shading Language
35 lines
626 B
WebGPU Shading Language
struct buf0 {
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one : f32,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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fn main_1() {
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var f : f32;
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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let x_23 : f32 = x_6.one;
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f = clamp(x_23, 1.0, 1.0);
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let x_25 : f32 = f;
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let x_27 : f32 = x_6.one;
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if ((x_25 > x_27)) {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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} else {
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let x_32 : f32 = f;
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x_GLF_color = vec4<f32>(x_32, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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