dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-cumulate-loops-unreachable/1.wgsl

77 lines
1.3 KiB
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var b : i32;
var i : i32;
var i_1 : i32;
var i_2 : i32;
var indexable : array<i32, 2u>;
a = 0;
b = 1;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
i = 0;
loop {
let x_38 : i32 = i;
if ((x_38 < 10)) {
} else {
break;
}
let x_41 : i32 = i;
if ((x_41 > 1)) {
let x_45 : i32 = a;
a = (x_45 + 1);
if (false) {
i_1 = 0;
loop {
let x_53 : i32 = i_1;
if ((x_53 < 10)) {
} else {
break;
}
return;
}
}
}
continuing {
let x_56 : i32 = i;
i = (x_56 + 1);
}
}
i_2 = 0;
loop {
let x_62 : i32 = i_2;
if ((x_62 < 10)) {
} else {
break;
}
let x_65 : i32 = b;
indexable = array<i32, 2u>(1, 2);
let x_67 : i32 = indexable[x_65];
let x_68 : i32 = a;
a = (x_68 + x_67);
continuing {
let x_70 : i32 = i_2;
i_2 = (x_70 + 1);
}
}
let x_72 : i32 = a;
if ((x_72 == 28)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}