77 lines
1.3 KiB
WebGPU Shading Language
77 lines
1.3 KiB
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var b : i32;
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var i : i32;
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var i_1 : i32;
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var i_2 : i32;
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var indexable : array<i32, 2u>;
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a = 0;
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b = 1;
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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i = 0;
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loop {
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let x_38 : i32 = i;
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if ((x_38 < 10)) {
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} else {
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break;
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}
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let x_41 : i32 = i;
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if ((x_41 > 1)) {
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let x_45 : i32 = a;
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a = (x_45 + 1);
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if (false) {
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i_1 = 0;
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loop {
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let x_53 : i32 = i_1;
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if ((x_53 < 10)) {
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} else {
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break;
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}
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return;
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}
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}
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}
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continuing {
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let x_56 : i32 = i;
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i = (x_56 + 1);
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}
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}
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i_2 = 0;
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loop {
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let x_62 : i32 = i_2;
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if ((x_62 < 10)) {
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} else {
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break;
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}
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let x_65 : i32 = b;
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indexable = array<i32, 2u>(1, 2);
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let x_67 : i32 = indexable[x_65];
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let x_68 : i32 = a;
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a = (x_68 + x_67);
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continuing {
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let x_70 : i32 = i_2;
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i_2 = (x_70 + 1);
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}
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}
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let x_72 : i32 = a;
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if ((x_72 == 28)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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