77 lines
1.4 KiB
WebGPU Shading Language
77 lines
1.4 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr_1 = array<strided_arr_1, 3u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_int_values : Arr_1,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
@group(0) @binding(1) var<uniform> x_9 : buf1;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var f : f32;
|
|
var i : i32;
|
|
var a : f32;
|
|
let x_37 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
f = x_37;
|
|
let x_39 : i32 = x_9.x_GLF_uniform_int_values[1].el;
|
|
i = x_39;
|
|
loop {
|
|
let x_44 : i32 = i;
|
|
let x_46 : i32 = x_9.x_GLF_uniform_int_values[0].el;
|
|
if ((x_44 > x_46)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_49 : i32 = i;
|
|
a = (1.0 - max(1.0, f32(x_49)));
|
|
let x_53 : f32 = a;
|
|
f = min(max(x_53, 0.0), 0.0);
|
|
|
|
continuing {
|
|
let x_56 : i32 = i;
|
|
i = (x_56 - 1);
|
|
}
|
|
}
|
|
let x_58 : f32 = f;
|
|
let x_60 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
if ((x_58 == x_60)) {
|
|
let x_66 : i32 = x_9.x_GLF_uniform_int_values[2].el;
|
|
let x_68 : f32 = f;
|
|
let x_70 : i32 = x_9.x_GLF_uniform_int_values[0].el;
|
|
x_GLF_color = vec4<f32>(f32(x_66), x_68, f32(x_70), 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|