54 lines
851 B
WebGPU Shading Language
54 lines
851 B
WebGPU Shading Language
struct buf0 {
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one : i32,
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}
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@group(0) @binding(0) var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_() -> i32 {
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var ret : i32;
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var i : i32;
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ret = 0;
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i = 3;
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loop {
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let x_39 : i32 = i;
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let x_40 : i32 = i;
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if ((x_39 > (x_40 & 1))) {
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} else {
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break;
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}
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let x_44 : i32 = ret;
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ret = (x_44 + 1);
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continuing {
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let x_47 : i32 = x_8.one;
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let x_48 : i32 = i;
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i = (x_48 - x_47);
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}
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}
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let x_50 : i32 = ret;
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return x_50;
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}
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fn main_1() {
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let x_29 : i32 = func_();
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if ((x_29 == 2)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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