36 lines
668 B
WebGPU Shading Language
36 lines
668 B
WebGPU Shading Language
struct buf0 {
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minusOne : i32,
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}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var minValue : i32;
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var negMinValue : i32;
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minValue = -2147483648;
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let x_25 : i32 = minValue;
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negMinValue = -(x_25);
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let x_27 : i32 = negMinValue;
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let x_28 : i32 = minValue;
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let x_30 : i32 = x_7.minusOne;
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if ((x_27 == (x_28 * x_30))) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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