dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-folding-rules-negate-sub/0-opt.wgsl

32 lines
517 B
WebGPU Shading Language

struct buf0 {
one : i32,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x : i32;
let x_26 : i32 = x_6.one;
x = -((5 - x_26));
let x_29 : i32 = x;
if ((x_29 == -4)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}