dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-global-loop-counter-mai.../0-opt.wgsl

80 lines
1.7 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
var<private> x_GLF_global_loop_count : i32;
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> i32 {
loop {
let x_72 : i32 = x_GLF_global_loop_count;
if ((x_72 < 100)) {
} else {
break;
}
let x_75 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_75 + 1);
let x_78 : i32 = x_7.x_GLF_uniform_int_values[0].el;
return x_78;
}
let x_80 : i32 = x_7.x_GLF_uniform_int_values[2].el;
return x_80;
}
fn main_1() {
var a : i32;
x_GLF_global_loop_count = 0;
loop {
let x_35 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_35 + 1);
if (false) {
return;
}
continuing {
let x_39 : i32 = x_GLF_global_loop_count;
if ((true & (x_39 < 100))) {
} else {
break;
}
}
}
let x_42 : i32 = func_();
a = x_42;
let x_43 : i32 = a;
let x_45 : i32 = x_7.x_GLF_uniform_int_values[2].el;
if ((x_43 == x_45)) {
let x_51 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_54 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_57 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_60 : i32 = x_7.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_51), f32(x_54), f32(x_57), f32(x_60));
} else {
let x_64 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_65 : f32 = f32(x_64);
x_GLF_color = vec4<f32>(x_65, x_65, x_65, x_65);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}