80 lines
1.7 KiB
WebGPU Shading Language
80 lines
1.7 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 3u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
var<private> x_GLF_global_loop_count : i32;
|
|
|
|
@group(0) @binding(0) var<uniform> x_7 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn func_() -> i32 {
|
|
loop {
|
|
let x_72 : i32 = x_GLF_global_loop_count;
|
|
if ((x_72 < 100)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_75 : i32 = x_GLF_global_loop_count;
|
|
x_GLF_global_loop_count = (x_75 + 1);
|
|
let x_78 : i32 = x_7.x_GLF_uniform_int_values[0].el;
|
|
return x_78;
|
|
}
|
|
let x_80 : i32 = x_7.x_GLF_uniform_int_values[2].el;
|
|
return x_80;
|
|
}
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
x_GLF_global_loop_count = 0;
|
|
loop {
|
|
let x_35 : i32 = x_GLF_global_loop_count;
|
|
x_GLF_global_loop_count = (x_35 + 1);
|
|
if (false) {
|
|
return;
|
|
}
|
|
|
|
continuing {
|
|
let x_39 : i32 = x_GLF_global_loop_count;
|
|
if ((true & (x_39 < 100))) {
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
let x_42 : i32 = func_();
|
|
a = x_42;
|
|
let x_43 : i32 = a;
|
|
let x_45 : i32 = x_7.x_GLF_uniform_int_values[2].el;
|
|
if ((x_43 == x_45)) {
|
|
let x_51 : i32 = x_7.x_GLF_uniform_int_values[0].el;
|
|
let x_54 : i32 = x_7.x_GLF_uniform_int_values[1].el;
|
|
let x_57 : i32 = x_7.x_GLF_uniform_int_values[1].el;
|
|
let x_60 : i32 = x_7.x_GLF_uniform_int_values[0].el;
|
|
x_GLF_color = vec4<f32>(f32(x_51), f32(x_54), f32(x_57), f32(x_60));
|
|
} else {
|
|
let x_64 : i32 = x_7.x_GLF_uniform_int_values[1].el;
|
|
let x_65 : f32 = f32(x_64);
|
|
x_GLF_color = vec4<f32>(x_65, x_65, x_65, x_65);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|