dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-global-loop-counter-mul.../0.wgsl

85 lines
1.6 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_23 : i32;
var x_27 : i32;
var x_37 : i32;
var x_23_phi : i32;
var x_45_phi : i32;
x_23_phi = 0;
loop {
var x_24 : i32;
x_23 = x_23_phi;
x_27 = x_5.x_GLF_uniform_int_values[1].el;
if ((x_23 < (100 - bitcast<i32>(x_27)))) {
} else {
break;
}
continuing {
x_24 = bitcast<i32>((x_23 + bitcast<i32>(1)));
x_23_phi = x_24;
}
}
var x_37_phi : i32;
var x_40_phi : i32;
let x_32 : i32 = x_5.x_GLF_uniform_int_values[0].el;
x_45_phi = 1;
if ((x_32 == 0)) {
x_37_phi = 1;
x_40_phi = x_23;
loop {
var x_41 : i32;
var x_38 : i32;
x_37 = x_37_phi;
let x_40 : i32 = x_40_phi;
if ((x_40 < 100)) {
} else {
break;
}
continuing {
x_41 = (x_40 + 1);
x_38 = bitcast<i32>((x_37 * bitcast<i32>((1 - bitcast<i32>(x_37)))));
x_37_phi = x_38;
x_40_phi = x_41;
}
}
x_45_phi = x_37;
}
let x_45 : i32 = x_45_phi;
if ((x_45 == x_32)) {
let x_50 : f32 = f32(x_27);
let x_51 : f32 = f32(x_32);
x_GLF_color = vec4<f32>(x_50, x_51, x_51, x_50);
} else {
let x_53 : f32 = f32(x_32);
x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}