dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-global-loop-counter-squ.../0-opt.wgsl

59 lines
1.3 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
var<private> x_GLF_global_loop_count : i32;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
fn main_1() {
x_GLF_global_loop_count = 0;
loop {
let x_30 : i32 = x_GLF_global_loop_count;
if ((x_30 < 100)) {
} else {
break;
}
let x_33 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_33 + 1);
let x_35 : i32 = x_GLF_global_loop_count;
let x_36 : i32 = x_GLF_global_loop_count;
if (((x_35 * x_36) > 10)) {
break;
}
}
let x_41 : i32 = x_GLF_global_loop_count;
if ((x_41 == 4)) {
let x_47 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_50 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_56 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_47), f32(x_50), f32(x_53), f32(x_56));
} else {
let x_60 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_61 : f32 = f32(x_60);
x_GLF_color = vec4<f32>(x_61, x_61, x_61, x_61);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}