80 lines
1.4 KiB
WebGPU Shading Language
80 lines
1.4 KiB
WebGPU Shading Language
struct buf0 {
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zero : i32,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn returnRed_() -> vec4<f32> {
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var x_33 : bool = false;
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var x_34 : vec4<f32>;
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var x_48 : vec4<f32>;
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var x_36_phi : bool;
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var x_51_phi : vec4<f32>;
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x_36_phi = false;
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loop {
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var x_48_phi : vec4<f32>;
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var x_49_phi : bool;
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let x_36 : bool = x_36_phi;
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loop {
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let x_44 : i32 = x_6.zero;
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if ((x_44 == 1)) {
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x_33 = true;
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x_34 = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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x_48_phi = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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x_49_phi = true;
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break;
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}
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continuing {
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x_48_phi = vec4<f32>();
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x_49_phi = false;
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if (false) {
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} else {
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break;
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}
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}
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}
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x_48 = x_48_phi;
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let x_49 : bool = x_49_phi;
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x_51_phi = x_48;
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if (x_49) {
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break;
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}
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x_33 = true;
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x_34 = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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x_51_phi = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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break;
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continuing {
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x_36_phi = false;
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}
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}
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let x_51 : vec4<f32> = x_51_phi;
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return x_51;
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}
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fn main_1() {
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loop {
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let x_30 : vec4<f32> = returnRed_();
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x_GLF_color = x_30;
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if (false) {
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} else {
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break;
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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