42 lines
792 B
WebGPU Shading Language
42 lines
792 B
WebGPU Shading Language
var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn func_() -> f32 {
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var x : f32;
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x = 2.0;
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let x_35 : f32 = gl_FragCoord.x;
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if ((x_35 == 12.0)) {
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let x_40 : f32 = gl_FragCoord.y;
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if ((x_40 == 13.0)) {
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let x_44 : f32 = x;
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x = (x_44 + 1.0);
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}
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let x_46 : f32 = x;
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return x_46;
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}
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return 1.0;
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}
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fn main_1() {
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if (false) {
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let x_31 : f32 = func_();
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x_GLF_color = vec4<f32>(x_31, x_31, x_31, x_31);
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} else {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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