80 lines
1.6 KiB
WebGPU Shading Language
80 lines
1.6 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 3u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : f32,
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}
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type Arr_1 = array<strided_arr_1, 1u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr_1,
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}
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@group(0) @binding(1) var<uniform> x_6 : buf1;
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@group(0) @binding(0) var<uniform> x_10 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var i : i32;
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var b : f32;
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let x_34 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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a = x_34;
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let x_35 : i32 = a;
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a = (x_35 + 1);
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let x_38 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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i = x_38;
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loop {
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let x_43 : i32 = i;
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let x_45 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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if ((x_43 < x_45)) {
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} else {
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break;
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}
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let x_48 : i32 = i;
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let x_50 : i32 = a;
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b = ldexp(f32(x_48), -(x_50));
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continuing {
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let x_53 : i32 = i;
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i = (x_53 + 1);
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}
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}
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let x_55 : f32 = b;
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let x_57 : f32 = x_10.x_GLF_uniform_float_values[0].el;
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if ((x_55 == x_57)) {
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let x_63 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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let x_66 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_69 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_72 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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x_GLF_color = vec4<f32>(f32(x_63), f32(x_66), f32(x_69), f32(x_72));
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} else {
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let x_75 : f32 = b;
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x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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