dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-and-or-xor.../0-opt.wgsl

86 lines
1.9 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 5u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var count0 : i32;
var count1 : i32;
var i : i32;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[2].el;
count0 = x_29;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[2].el;
count1 = x_31;
let x_33 : i32 = x_6.x_GLF_uniform_int_values[2].el;
i = x_33;
loop {
let x_38 : i32 = i;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[4].el;
if ((x_38 < x_40)) {
} else {
break;
}
let x_43 : i32 = i;
switch(x_43) {
case 0, 1: {
let x_47 : i32 = count0;
count0 = (x_47 + 1);
fallthrough;
}
case 2, 3: {
let x_49 : i32 = count1;
count1 = (x_49 + 1);
}
default: {
}
}
continuing {
let x_51 : i32 = i;
i = (x_51 + 1);
}
}
let x_53 : i32 = count1;
let x_55 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_53 == x_55)) {
let x_61 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_64 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_67 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_70 : i32 = x_6.x_GLF_uniform_int_values[3].el;
x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70));
} else {
let x_74 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_75 : f32 = f32(x_74);
x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
}
let x_77 : i32 = count0;
let x_79 : i32 = x_6.x_GLF_uniform_int_values[1].el;
if ((x_77 != x_79)) {
let x_84 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_85 : f32 = f32(x_84);
x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}