89 lines
2.0 KiB
WebGPU Shading Language
89 lines
2.0 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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type Arr_1 = array<strided_arr_1, 2u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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var<private> gl_FragCoord : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(1) var<uniform> x_14 : buf1;
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fn f1_f1_(a : ptr<function, f32>) -> f32 {
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var b : i32;
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var c : f32;
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b = 8;
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let x_71 : f32 = gl_FragCoord.y;
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let x_73 : f32 = x_9.x_GLF_uniform_float_values[0].el;
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if ((x_71 >= x_73)) {
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let x_77 : i32 = b;
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b = (x_77 + 1);
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let x_79 : i32 = b;
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b = (x_79 + 1);
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}
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let x_81 : f32 = *(a);
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let x_83 : f32 = x_9.x_GLF_uniform_float_values[1].el;
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if ((x_81 < x_83)) {
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let x_88 : f32 = x_9.x_GLF_uniform_float_values[1].el;
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return x_88;
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}
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let x_89 : i32 = b;
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c = f32(clamp(x_89, 0, 2));
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let x_92 : f32 = c;
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return x_92;
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}
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fn main_1() {
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var a_1 : f32;
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var param : f32;
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let x_43 : f32 = x_9.x_GLF_uniform_float_values[1].el;
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param = x_43;
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let x_44 : f32 = f1_f1_(&(param));
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a_1 = x_44;
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let x_45 : f32 = a_1;
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let x_47 : f32 = x_9.x_GLF_uniform_float_values[2].el;
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if ((x_45 == x_47)) {
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let x_53 : i32 = x_14.x_GLF_uniform_int_values[1].el;
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let x_56 : i32 = x_14.x_GLF_uniform_int_values[0].el;
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let x_59 : i32 = x_14.x_GLF_uniform_int_values[0].el;
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let x_62 : i32 = x_14.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(f32(x_53), f32(x_56), f32(x_59), f32(x_62));
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} else {
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let x_66 : i32 = x_14.x_GLF_uniform_int_values[0].el;
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let x_67 : f32 = f32(x_66);
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x_GLF_color = vec4<f32>(x_67, x_67, x_67, x_67);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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