dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-bi.../0-opt.wgsl

46 lines
1.0 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_25 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el;
a = ((1 >> bitcast<u32>((x_25 << bitcast<u32>(5)))) >> bitcast<u32>(x_29));
let x_31 : i32 = a;
if ((x_31 == 1)) {
let x_37 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_43 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_37), f32(x_40), f32(x_43), f32(x_46));
} else {
let x_49 : i32 = a;
let x_50 : f32 = f32(x_49);
x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}