46 lines
1.0 KiB
WebGPU Shading Language
46 lines
1.0 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
let x_25 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
a = ((1 >> bitcast<u32>((x_25 << bitcast<u32>(5)))) >> bitcast<u32>(x_29));
|
|
let x_31 : i32 = a;
|
|
if ((x_31 == 1)) {
|
|
let x_37 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_40 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_43 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_46 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
x_GLF_color = vec4<f32>(f32(x_37), f32(x_40), f32(x_43), f32(x_46));
|
|
} else {
|
|
let x_49 : i32 = a;
|
|
let x_50 : f32 = f32(x_49);
|
|
x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|