57 lines
1.2 KiB
WebGPU Shading Language
57 lines
1.2 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : f32,
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}
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type Arr_1 = array<strided_arr_1, 2u>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr_1,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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@group(0) @binding(1) var<uniform> x_8 : buf1;
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fn main_1() {
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var a : f32;
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let x_10 : i32 = x_5.x_GLF_uniform_int_values[0].el;
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let x_11 : i32 = x_5.x_GLF_uniform_int_values[1].el;
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let x_12 : i32 = x_5.x_GLF_uniform_int_values[1].el;
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let x_13 : i32 = x_5.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_10), f32(x_11), f32(x_12), f32(x_13));
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let x_45 : f32 = x_8.x_GLF_uniform_float_values[1].el;
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a = (-0x1.8p+128 - (x_45 * floor((-0x1.8p+128 / x_45))));
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let x_47 : f32 = a;
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let x_49 : f32 = x_8.x_GLF_uniform_float_values[0].el;
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if ((x_47 != x_49)) {
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let x_54 : f32 = x_8.x_GLF_uniform_float_values[0].el;
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x_GLF_color.y = x_54;
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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